Brigitte Arrives In Overwatch's Competitive Mode, Makes Tanks Miserable

Yesterday, Overwatch's 10th competitive season kicked off, bringing the game's newest hero, flail-swinging stun machine Brigitte, into the mix. Today, Reinhardt mains are threatening to quit.

If you're a big ol' block of meat hoping to hunker down on the frontline, consider yourself on an involuntary hunker strike. Brigitte is highly adept at wading through shields and using her bash ability to stun tanks, especially main tanks like Reinhardt.

Want to retaliate with your giant hammer or ape science lightning gun? Not so fast. Brigitte can also use her flail's whip shot ability to knock you back and create space, shortly before stunning you again.

These things aren't unavoidable, but if Brigitte is paired with another knockback-intensive hero like Doomfist, the situation can become pretty dire.

Reinhardt is basically helpless here, getting alternately stunned and bounced around like a tennis ball in a crowded dog park. Situations like this have led players to worry that Overwatch is becoming too focused on stuns, knockback, and other crowd control abilities. These can be frustrating to deal with because you're temporarily helpless if somebody lands one on you.

"The majority of my placement games today consisted of at least half of the team being heroes with some sort of CC [crowd control] ability," said a player named beepboopextrascoop in a Reddit thread.

"These heroes usually were Roadhog, McCree, and in every single game, Brigitte. I can deal with hook and flashbang, but when you have some Swedish chick charging at you spamming every ability key on her keyboard and being able to displace you with everything she can do, that's when it pushes me to the edge."

Overwatch League analyst Brennon Hook was less-than-analytical with his take, but equally annoyed. "You might as well just get rid of main tanks in this game," he said during a recent stream.

"There's no point in having them. They just get blown up ... Like Brigitte, you get stunned out of your fucking mind. It just makes no sense."

It doesn't help that tanks can already be hard to come by, especially when players are solo-queuing instead of rolling with larger groups. If tanks are miserable due to the latest round of changes, they're less likely to play, making things rough on other players, too.

"Good luck getting your tank player base back now," said a Reinhardt main named SpaceCowboy on the official Overwatch forums, "because if I am quitting tanking, I don't think much more people are left, and I can see that in my games."

Some people are already suggesting balance changes. Liam "Mangachu" Campbell of Overwatch League team NYXL's minor league outfit XL2 thinks Brigitte's shield bash's cooldown should be longer and her ult should be less powerful.

Players on Overwatch's official forums, meanwhile, will take any nerf they can get.

Of course, Brigitte hasn't even been in competitive for 24 hours. It's clear that she's shaking up the previously stale meta - making life difficult for flankers like Genji and Tracer as well as tanks like Reinhardt and Winston - but she's not uncounterable.

She's slow and melee-oriented, leaving her open to attack from mobile characters with range or a good old-fashioned explosive barrage from Junkrat or Pharah. There's also something to be said for a Reinhardt paired with a Zarya, who can bubble-shield Rein and render Brigitte's stuns ineffective.

Once she's out of place, Rein can flatten her. Orisa, meanwhile, is probably the most viable main tank at the moment, given that she has an ability that temporarily negates stuns, allowing you to bait Brigitte, get her to blow her ability, and then lay waste to her.

Heck, Brigitte can even be an asset to Reinhardt when they're on the same team, as demonstrated by Houston Outlaws tank Austin "Muma" Wilmot:

Muma's team's Brigitte stuns the enemy Reinhardt, and then Muma, playing Reinhardt for his own team, runs roughshod over everybody. This kind of strategy, however, can still be annoying for Reinhardts, as it does not solve the problem of him getting stunned and bounced all the time.

"This is called the 'I will still be bounced around like a ball in a game of beer pong, but now their main tank is too so we can be sad together' strat," said a player named Extremiel on Reddit. "It's solid."

Again, though, Brigitte's a new addition to the roster - an agent of chaos in a meta that, not too long ago, people were decrying for being too stale. Now change has beaten down their front door, and they're not happy about that, either.

It's The Cycle of Video Games, which is a lot like The Circle Of Life, except with less lions and more yelling. In a couple weeks or a month, things could look totally different. Everybody might be running comps that render Brigitte useless.

Until then, it seems that tanks will just have to do what they have always done when under pressure: grin and bear it.


Comments

    "NERF WARLOCKS!"
    "NERF ROGUES!"

    /sigh

      Nooo not the rogues, what have we done?

        They are some mad 3.5 cancer.

          Who doesn't like to do Imperial Guard rolls with a backstab?

            When I played Shadowrun my group was getting frustrated with my gunslinger and all I could think was "you have no fucking clue, you have never seen 3.5 rogues".

    While I still completely expect Brigitte's stun to get nerfed, you know what would stop a Reinhardt not being shredded by a Brigitte? A few seconds of assistance from literally any other tank or DPS character. Almost like you're in a team and teamwork is required to succeed :O I wonder how many of these poor unfortunate Reinhardts just charged a Brigitte-guarded payload by themselves and got spanked.

      Nah dude I've seen it often in full on 6v6 fights. If you watch the first twitch clip from Calvin you'll get an idea why it's such a problem. It's not like he was completely by himself. He had his team backing him up but still got forced to push back /behind his team/. A tank should never be forced to fall back behind their team like that.

    Maybe just adjust her knock back so that heavier or larger characters don't travel as far? I feel a Rocket Powered Flail would kind of just bounce of characters like Reinhardt and Roadhog. Different for Doomfist seeing as he has that heckoff building destroying Gauntlet.

      or maybe make it dependent on a headshot? no headshot no knock back. could work?

      Her not being able to charge with her shield up might be a good start as well

        isn't it a shield bash though? maybe could just remove her Stun from that and have it as her Knock Back ability, remove Knock Back from the rocket flail and have it deal minor burn damage instead? kinda like Anas poison damage.

    The new season started? Holy shit! I need to wait until a week before it ends to get back into the game!

    I'm maining Baguette/Spaghetti/Briskit this season, and already I'm finding that heroes like Pharah, Junkrat, Doomfist, and Roadhog can give Lil Miss Torb a hard time.

    I'm glad she's finally in Competitive, though, as it means Genjis & Tracers finally have someone to properly counter them!

      I've been calling her Geet-Geet. Go little Geet-Geet, go!

    It is almost like the complaints people had about her on the test server were validated and never fixed. She is a tanky, healing, cc heavy character with great dps burst options. While it might be easy to draw comparions to road, it isn't nearly as close as I have seen people make it out to be; roadhog does not excell at anything, worse yet he offers nothing to his team outside of his large hitbox.

    Situations like this have led players to worry that Overwatch is becoming too focused on stuns, knockback, and other crowd control abilities.

    I'm guessing the people complaining about this have never played WoW PvP.

    Crowd control bulldust is 100% how Blizzard always balances PvP and it's why WoW PvP is so dull most of the time.

      Still better than crowd control in Vanilla though. I mean didnt you just love being infitely stun locked by a rogue in vanilla.

        I played a mage in vanilla so I never survived the ambush phase of that combo :P

    Well, they've succeeded in making Tanks as unenjoyable to play as possible. Being in high-silver low-gold and no-one picking a Tank has been a problem for a while now; I'm sure this will make it much worse...

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