Place your bets, folks! Will Attila’s armies crush everyone in the early game? Perhaps Gandhi’s nuclear might will wipe the island clean in the end stages? And don’t forget about the Zulu… they can really stomp face when they want to. Honestly, though? I have no idea.
[referenced url=”https://www.kotaku.com.au/2018/05/civilization-6-madman-builds-34-wonders-in-one-city/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/c_scale,fl_progressive,q_80,w_800/ufaza9cw8ythnzqxgguj.jpg” title=”Civilization 6 Madman Builds 34 Wonders In One City” excerpt=”Last month, dadabouin went and did something I’ve never seen accomplished in Civilization VI before: he built 34 wonders in the one city, arranged in a way that has me thankful Civ VI doesn’t have Independence Day’s landmark-destroying aliens in its faction lineup.”]
In this customised Civ 5 skirmish, orchestrated by AIBattle, all of the game’s nations — that’s 43 at last count — start on a tiny island, separated by the bare minimum of territory.
Domination is the only victory condition and there are no city states.
Poor Venice.
Now, you might think this favours the warmongering civs, which it does to an extent. But this isn’t just the game with DLC — according to the clip’s description, it’s been boosted with mods that “[upgrade the] AI”.
If you can’t be bothered watching the video (come on, it’s only six-and-a-half minutes), then I’ll spoil it for you (highlight the text below):
[YouTube]
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