Patrick Bloom is a senior concept artist at Bungie, where he’s most recently worked on Destiny 2.
[referenced url=”https://www.kotaku.com.au/2017/09/fine-art-the-art-of-bungies-destiny-2/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/1461237177625241925.jpg” title=”Fine Art: The Art Of Bungie’s Destiny 2″ excerpt=”Our post on the concept art behind the first Destiny remains one of the best (and easily the biggest) Fine Art has ever put together. So it’s a pleasure today to begin the process for Destiny 2.”]
You can see more of Patrick’s work at his ArtStation page.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!
Comments
2 responses to “Fine Art: A Reminder That Destiny 2’s Art Is Incredible”
Just looking at those visuals made me realise that I love the lower level armour/clothing especially for the Titan and Hunter, with the hacked together braided bits and bobs etc. I wish there was a way to level up those lower items. I’m a bit over some of the ostentatious garb that the top tiers have.
Its a game where transmogs would go a long way. Just stick transmog tokens in the crates along with the dyes, and off you go. Combine it with the dyes and you would see some pretty special and unique looks.
Would also help disguise what a players strat is in PvP, so there is some justification in at least considering it. Last time I played you could often see what a players focus is, just from the exotic they’re wearing.