Despite its flaws, I quite enjoyed Dontnod’s Remember Me and while I have yet to dive into Life Is Strange, I am keen to check out its follow-up, Vampyr. If the name hasn’t sold you, well, how about some gameplay instead?
Vampyr is no Dr Acula (which is probably a good thing), but what it lacks in corny jokes it makes up for in juxtaposition.
As local distributor Five Star Games explains:
This gameplay, taken from around six hours into the story, showing off several of the deep systems that make up Vampyr’s citizen and district ecosystems. Players are free to kill (or spare) any and all of London’s citizens and use their blood to evolve deadly new powers.
Protagonist Jonathan Reid is also a doctor and can, therefore, choose to heal these same inhabitants by conducting examinations and crafting specific medicines.
The Twitch clip shows how this system works in practice, including some of the decisions your character must make.
[referenced url=”https://www.kotaku.com.au/2016/04/the-life-is-strange-developers-new-game-is-kind-of-twisted/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2016/04/vampyr-full-1.jpg” title=”The Life is Strange Developer’s New Game is Kind of Twisted” excerpt=”Theologians have long known that the happier a soul is, the more experience points it gives you when you feed on it. It’s in Leviticus, or something. But vampire games often lack that idea in any meaningful sense.”]
Vampyr is due out on June 5 for Xbox One, PS4 and PC.
Focus Home Interactive [Twitch]
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