This week has been full of details about the next Assassin’s Creed, but one that’s not been discussed widely is the nugget that Odyssey will get weekly updates post-launch.
The detail came out after Ubisoft executive director Alain Corre told Gamesindustry that Assassin’s Creed: Odyssey was part of the publisher’s games-as-a-service strategy, explicitly describing it as a “service-type product”.
“The idea with Odyssey is to create new content every week so that it’s a adventure for the fans … we want this Odyssey to be living, to always be fresh, so it’s a different way to create games this way,” Corre was quoted as saying.
While post-launch support is nothing new, for an Assassin’s Creed title or AAA games, the frequency of patches is. The volume means any new content will probably be rather straightforward — new challenges, for instance — as Ubisoft will still be developing “recurring major story content”, as noted in the description for the Odyssey season pass.
[referenced url=”https://www.kotaku.com.au/2018/06/everything-we-learned-about-assassins-creed-odyssey-after-playing-it/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/evbnscdyawze1k4u9irv.png” title=”Everything We Learned About Assassin’s Creed Odyssey After Playing It” excerpt=”The next Assassin’s Creed is going to turn heads. That won’t just be because it’s set in ancient Greece, nor simply because it lets you play as a man or a woman. It’s also changing the series’ combat yet again, offering more options for stealth, and even fleshing out the modern-day stuff that’s been lacking in recent games in the series.”]
To read the full interview with Corre, head here.
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