Assassin’s Creed Odyssey Will Get Weekly Content Patches

Assassin’s Creed Odyssey Will Get Weekly Content Patches

This week has been full of details about the next Assassin’s Creed, but one that’s not been discussed widely is the nugget that Odyssey will get weekly updates post-launch.

The detail came out after Ubisoft executive director Alain Corre told Gamesindustry that Assassin’s Creed: Odyssey was part of the publisher’s games-as-a-service strategy, explicitly describing it as a “service-type product”.

“The idea with Odyssey is to create new content every week so that it’s a adventure for the fans … we want this Odyssey to be living, to always be fresh, so it’s a different way to create games this way,” Corre was quoted as saying.

While post-launch support is nothing new, for an Assassin’s Creed title or AAA games, the frequency of patches is. The volume means any new content will probably be rather straightforward — new challenges, for instance — as Ubisoft will still be developing “recurring major story content”, as noted in the description for the Odyssey season pass.

Everything We Learned About Assassin's Creed Odyssey After Playing It

The next Assassin's Creed is going to turn heads. That won't just be because it's set in ancient Greece, nor simply because it lets you play as a man or a woman. It's also changing the series' combat yet again, offering more options for stealth, and even fleshing out the modern-day stuff that's been lacking in recent games in the series.

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To read the full interview with Corre, head here.


  • Well shit, so I’ve got to wait for months after the game is released before I can play the whole thing?

    • probably depends what they entail as “content”. I mean for all intents and purposes you could just have a challenge that says “hunt 5 lions” one week and “hunt 5 tigers” the next with both rewarding gear and it would class as content

      I don’t think it’s going to be an hr long story content or something lol

      • If that was all it was they wouldn’t need patches, you could knock up a random shitty WoW quest generator in an hour or two.

    • You have to do that with most content DLC/expansions for games anyway. It’s not like they’re saying you don’t get the whole core game at launch, just a steady stream of additional content after.

      • Which is my problem. These games are aggressively enormous time sinks. I don’t have much time. I’m only going to play it once, finish it and never go back. Patching in new content over time means I’m going to miss out on content if I play it at launch, which means I’m better off not buying it and waiting so I’ll be able to access everything. It’ll cost me less too.

        “Games as a service” is an absolutely massive turn-off for me and actively *stops* me buying games.

        • Fair enough, everyone’s tastes are different. I tend to just look at this stuff as optional content I suppose. I’m generally happy to treat the base game as a self-contained set of content and mix in any additional content that’s there as I go, but I don’t tend to get drawn back for minor content later until it’s built up a bunch.

        • “If you don’t have the time, don’t play it.” That’s the simple advice I use & it works wonders.

          • I obviously do have time, but I don’t have unlimited time, and I definitely don’t have time to go *back* to stuff I already finished, but if the game is actually good I don’t want to miss out on it either. Which is why it’s so frustrating.

        • I’m the same, so many games so little time. Unless a game is absolutely amazing I won’t play it again.
          When I do play through I don’t blitz it either I take my time, if there’s lore or collectables I try my best to get it all the first time through.
          Episodic games are the same, I wait until the whole thing has been released then play through it all. I like my nice wrapped up experiences.

  • I feel like we should be pushing back against the concept of weekly challenges as ‘new content’. That’s not new content. That’s repurposing old content.

    • It’s also something that requires no resources to do after it’s implemented (just push the requirements from a server) and barely passes the bar for being considered ‘content’ at all IMO.

  • It’s interesting how even in single-player games the concept “finishing” a game now almost doesn’t even make sense. Personally I like the sense of completion a the end of a story or campaign, and with this GaaS model its now harder to get that sense that we have had a full and complete experience, without sinking hundreds of hours into each game, a task almost impossible with the sheer number of games that now never ever finish.

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