Prey's DLC Is Called Mooncrash, 'Infinitely Replayable'

After a lot of teasing, Bethesda finally revealed Prey's next DLC at their E3 press conference tonight, along with a bunch of new Prey stuff. Called Mooncrash, it's available now.

Mooncrash is a roguelike adventure on the moon in which enemies, goals, and loot will be different on each replay. You have to escape a TranStar base on the moon before Typhon take over. You'll unlock multiple characters, each with their own skills.

Prey is also getting a new update tonight with three new updates: story mode, new game plus, and survival mode. According to Bethesda, here are some details on the modes:

Story Mode, for those looking to casually experience the game's immersive narrative; Survival Mode, which will put your veteran cosmonaut to the test with hardcore hazards like oxygen levels and bleeding; and New Game +, which gives all players a whole new reason to return to Prey after they complete the game.

Later this summer there will be a new mode, Typhon Hunter, a 5 v 1 mode in which several players play as mimics taking on the human player.


Comments

    Cool. I really liked this game. Something happens in the plot that really discouraged me from a replay but the actual gameplay was really cool, super reminiscent of System Shock 2 which was a transcendent experience for me, back in the day.

    Man it sucked how it was 'all a dream' at the end. Like, way to nullify all my characters agency and make nothing I did really matter. I understand it was their decision to do it that way, but I really don't like it. To the point that I don't want to replay because it doesn't anything in the 'real world' (of the game) except for a conversation between a bunch of robots at the end.

      a dream? You wake to find the typhon have over run earth and you are a typhon that has been implanted with Alex's memories and then if you were good they let you live and help them or bad they kill you.

        i know, I played the game. 'It's all a dream' refers to the trope when at the end of a story it's revealed to the audience that it was a dream, or VR or a hallucination etc. Therefore none of the character's action actually affected the world because it was 'just a dream'.

        This is exactly what they did in Prey's story. It was all a VR experience to see what the Typhon did when infected with Alex's memories. So when you woke into the game's reality, you realise that nothing you did in the game actually affected the ending, except for a conversation between robots. Which removed all player agency. You literally affected nothing.

        Hope that makes sense. For some people it's not a big deal, but for me, I hate that stuff. I want to think that I'm doing something that matters, that changes things. Even if it is just a game. To find out it's a game within a game? Nope nope nope. Super uncool.

        But that's just me. Totally cool if it didn't bother you.

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