Photo: Michele Tantussi/Getty Images
Over the past few months, the wildest rumours in video game industry circles haven’t involved the PlayStation 5 or Xbox Two. The most interesting chatter has centred on a tech company that’s been quietly making moves to tackle video games in a big way: Google, the conglomerate that operates our email, our internet browsers, and much more.
We haven’t heard many specifics about Google’s video game plans, but what we have heard is that it’s a three-pronged approach: 1) Some sort of streaming platform, 2) some sort of hardware, and 3) an attempt to bring game developers under the Google umbrella, whether through aggressive recruiting or even major acquisitions. That’s the word from five people who have either been briefed on Google’s plans or heard about them secondhand.
Google has been exploring video game initiatives for most of the decade. In 2014, the company was reportedly poised to acquire Twitch before Amazon swooped in. Rumours percolated for years that Google was also attempting to launch an Android-based console, similar to Amazon’s Fire TV, but that didn’t happen.
In 2016, the Google-incubated studio Niantic scored one of the biggest gaming successes of the last decade with Pokémon Go, but it had spun out into an independent company the year before. And Google has a long history of hiring game developers for projects that never quite materialise.
In recent months, however, the chatter about Google has gotten louder. At the Game Developers Conference in March of this year, Google representatives met with several big video game companies to gauge interest in its streaming platform, which is code-named Yeti, sources said. (The existence of Google’s Yeti was first reported by the website The Information earlier this year.)
Google also took meetings at E3 in Los Angeles a few weeks ago, those sources said, and from what we’ve heard, the company is looking not just to woo game developers to the Yeti service but to buy development studios entirely. (Google did not respond to a request for comment.)
So what is this streaming platform, exactly? Like Nvidia’s GeForce Now, the Google service would offload the work of rendering graphics to beefy computers elsewhere, allowing even the cheapest PCs to play high-end games.
The biggest advantage of streaming, as opposed to physical discs or downloads, is that it removes hardware barriers for games. Games like Call of Duty can reach a significantly bigger audience if players don’t need an expensive graphics card or console to play them. As one person familiar with Yeti described it: Imagine playing The Witcher 3 within a tab on Google Chrome.
Sounds too good to be true, doesn’t it? Or sounds too much like the promise of other streaming platforms like OnLive, which failed because of lag and video compression that reduced quality? Many of the rumours we’ve heard need to be presented with some scepticism until we actually see them in action.
One pie-in-the-sky idea I’ve heard floated, for example, is heavy integration between Yeti and the Google-owned YouTube. Imagine you’re playing a game and you run into a tricky boss or don’t know how to solve a puzzle. Instead of opening up your laptop or checking your phone for a guide, you could press a button to activate an overlay on your screen that cues up a YouTube walkthrough of the game you’re playing.
Whispers have been quieter about Google’s hardware, whatever that may look like, but the rumours we’ve heard suggest that it will link up with the streaming service in some way.
We’re not sure whether Google is looking to compete with the technical specs of the next PlayStation and Xbox or whether this Google console will be cheaper and low-end, relying on the streaming service to pull weight.
Nvidia’s Geforce Now, which entered beta earlier this year, allows users to stream a selection of high-end games to PCs and Macs.
Those are the rumours currently floating around in games industry circles, where people are growing more excited about streaming every week. At E3 we saw both Microsoft and EA announce their own separate initiatives for streaming, and Ubisoft boss Yves Guillemot made headlines a week earlier by declaring that game streaming was the future.
Xbox boss Phil Spencer recently told Kotaku contributor Keza MacDonald (for The Guardian) that he thinks streaming will tear down the borders between gaming platforms. “Our focus is on bringing console quality games that you see on TV or PC to any device,” he said.
The big splash of water on any excitement for streaming is of course internet bandwidth. Streaming big video games means uploading and downloading large amounts of data, which is difficult in many parts of the world thanks to bandwidth caps and lack of accessibility to high-speed connections. Bring that up to someone at Google and they might bring up one of the corporation’s many other initiatives: Google Fibre, a high-end broadband service that allows for speeds of up to 100x what most Americans have in their homes.
While Fibre has run into roadblocks and is still a limited service, with locations in only a handful of cities, it does show that Google is capable of solutions to the bandwidth problem that no other gaming company can offer.
Google also has data servers all across the world, which may allow them to reduce lag. (Seemingly endless cashflow can’t hurt, either.)
Still, some developers we’ve spoken to who have heard about the project are sceptical. Google’s history of starting and abandoning initiatives is a red flag, as is the lack of proper internet infrastructure across much of rural America.
If Google were to launch dedicated hardware, what games would it launch with? What would entice developers to port to the platform? Video game history is littered with consoles that have attempted to take on Nintendo, Sony, and Microsoft only to fail in style, mostly due to lack of “killer app” video games, which is a reality that Google must face.
Other tech companies haven’t fared too well, either. Amazon has spent the past four years making big investments into gaming, spending many millions of dollars to woo top developers, build its own game engine, and buy companies like Twitch and Double Helix. Even with three full-fledged studios in operation, Amazon has yet to ship a major game, cancelling the multiplayer sports brawler Breakaway last year.
One thing is for certain: Google wants to make a splash. In January 2018, the company hired Phil Harrison, the veteran video game executive who spent long stints at Sony and Microsoft as a top manager on the PlayStation and Xbox.
Google has also been on a massive hiring spree, bringing in experienced video game developers and marketers from EA, PlayStation, and many other top companies. The money is certainly there. Only time will tell if Yeti materialises in some form or simply goes the way of Google Glass.
Comments
25 responses to “Sources: Google Is Planning A Game Platform That Could Take On Xbox And PlayStation”
What comes out first: this or Star Citizen?
Pretty sure Google’s not selling it before release to fund development though…But guess it’s early days so could happen
They’re just selling your data to fund development instead
Your data never leaves Google, you know that. They sell decisions made from the data, not the data itself.
I’m not serious. It’s Friday -_-
Dang, my bad. Hard to read mood sometimes.
Ha! You’re wrong! They ALREADY sold all my data…^_^
Sadly, we won’t be alive to answer that
I’ll take option (C), Kent: ‘Neither’.
It’s currently a race between this, Star Citizen, Cyberpunk 2077 and Mount and Blade 2.
I think you have to chuck ff7 remake into that ring my friend
One positive about streaming games would be that secrets would likely stay secret, with no data to mine.
I’m really not sure we need a fourth major player in the console hardware business. Three is already arguably too many to the point that, at least as far as PlayStation and Xbox is concerned, they are similar enough that many gamers only own one or the other and there’s little reason to own both. Nintendo’s not really in that same race but I don’t see Google toppling them either, even though they could potentially try to take them on with an Android-based portable/hybrid of their own. So who exactly will they be targeting with this platform?
That’s the fundamental question. As Microsoft has found, having compelling software titles (or rather, not having them) is critical to the success of a system. For Google, knowing that they only need one exclusive mega-hit to get in the door, like say a Fortnite or a Minecraft, must be tempting. Will they take a scattershot approach (which didn’t work for Ouya) or will they put in the time and money to create a The Last of Us or a God of War? The latter would give the best odds of success, but would also be a big gamble. I mean, Google’s execs and shareholders would be apoplectic if they sunk, say, $180 million and 6 years and all they got was a Star Citizen…
Probably targeting a casual kind of audience that isn’t willing to invest in dedicated gaming hardware and wouldn’t be too bothered by a bit of latency.
If (and it’s a big if) this actually happens I’d expect it to fit in more on the mobile / free to play side of the market than the more traditional gaming audience ie your PS / XB / Nintendo / PC master race fans.
Well if they’re serious about the streaming approach it would be a completely, fundamentally different device. Basically just a device to take IO and send it to the server and pipe video and audio from the server to your display. No HDD, no disc drive or cartridge, bugger all ram and a pretty low end processor. Probably ethernet, wireless and bluetooth to communicate with the internet and the controllers and HDMI or other display output for the TV/Tablet/whatever. Basically a router with controllers.
I still don’t think it’s feasible at this point though. The internet is not reliable enough for too many people. So while they’d certainly have some customers a large chunk of the market simply couldn’t use it.
I can see a Google version of an Apple TV box, with a game controller (ala the Shield perhaps) or even use your phone as the controller, with access to a subsect of the Play Store, but a proper console? Hmmm I dunno
Google was also planning a social network that could take on Facebook, and we all know how that turned out.
Google+ has more monthly active users than Twitter. It’s a long way short of Facebook numbers, but it’s hardly doing badly either.
hohoho
They could name it the Gspot.
That’s what they should have called Google+
“Google are making a games console”
*perks up* Tell me more!
“…streaming platform…”
*resigned sigh* *closes article*
They already have a gaming platform; it’s called android. I can only really see tgem in the mobile gaming space because that is where most people lump them. They would need to come out with something really special if they were gonna rock the boat of tge current top three.
I would have expected Google to have tried to be a competitor to Steam personally. But that might have been more wishful thinking on my part.
streaming platform? they do know only very few places around the world could support this, and for get it if THEY have more then one person using the internet, this is already a fail.
“Google, the conglomerate that operates our email, our internet browsers, and much more.”
They surveil, index, compile, and store ALL of your personal data. And then sell it to advertisers. That’s how they make their billions of dollars. That’s why they got into email, browsers, and phones…because that’s where your personal info is. And that’s why it’s all free. Because they are not selling you a product, they are selling YOU to advertisers. Strange that nobody ever mentions this when talking about Google.
They should call it the Google Oog