While console fans will only get a chance to build their dino park this week, those on PC have been corralling T-Rexes since the middle of E3. So for those who jumped on the Planet Coaster makers' take on a Jurassic World theme park, how have you found it?
Most of the conversation I've seen around Jurassic World: Evolution has been the smattering of compliments, followed with a but. There's always a but, and in this case it's the lack of a pause button and the ability to slow down/rewind time.
That's a bit odd for a park builder, but there's also missing bits and pieces the more you look. Not being able to post guards outside of gates, for instance, seems like a bizarre oversight. You'd expect dinosaurs to try and break out of their pens. Surely someone can stand nearby with a tranquilliser gun to stop a raptor from going on a mini-rampage.
I've also seen some people describe the game as more about building a research centre than a theme park, given the available decorations and customisations. And not having mods is a huge annoyance, especially to the Planet Coaster crowd which has been doing remarkable things post-launch. I can't help but wonder what the impact of licensing has had there. It's hard to let people create whatever they want when you're dealing with major blockbuster studios.
But Heather had a lot of fun with the game, and like Planet Coaster I'd expect Frontier to add a ton of content and updates post-launch, particularly little QoL tweaks.
How have you found Jurassic World: Evolution, though?