While there’s been recent talk about how well the Adelaide-made Hollow Knight has done since launching smack-bang in the middle of E3, the game’s inaugural release has also hit a massive milestone.
As part of an interview for another story (which you’ll see later today), I spoke with Team Cherry about the success of their hand-drawn Metroidvania, Hollow Knight. There’s been some increased buzz around the game after Nintendo of America president Reggie Fils-Aime announced the game was selling supremely well on the Switch, which ramped up a notch after the studio confirmed that it had sold 250,000 copies within a fortnight.
That’s a great figure for any indie, especially with the context of NVIDIA revealing last year that Hollow Knight had sold 500,000 copies in the space of several months. Since then, the game has gone on to double that figure.
“Hollow Knight‘s success has in large part been driven by it’s many fans on PC, with the game having now sold over 1 million copies for Windows, Mac & Linux (crossing that mark just 1 day before the Nintendo Switch launch),” Team Cherry’s Ari Gibson told Kotaku over email.
“We’ve never publicly mentioned hitting the million mark on PC, so that is another big milestone! We hit that 3 weeks ago and it kinda flew under our radar because of the madness around E3/Switch launch.”
The figure means that the little game from Adelaide has now sold more than 1.25 million copies across all platforms — and it hasn’t even launched on the PS4 or Xbox One yet. Not bad, Team Cherry, not bad at all.