Konami Shuts P.T. Fan Remake Down, Offers 17-Year-Old Maker Internship

Image: Kotaku

Inspired by the original demo on their PS4 hard drive, one 17-year-old developer opted to bring P.T. back from the dead. After a month of datamining the demo, studying speed runs and watching walkthroughs of the game, one user rebuilt the cancelled Silent Hills trailer entirely in Unreal Engine 4.

Naturally, Konami came calling — but with a surprise twist.

Developer Qimsar uploaded their spin on P.T. to Gamejolt earlier this month. There were plenty of placeholder assets and missing bits and bobs - Qimsar told Silent Hill fans that he'd only had about 6 hours experience with Unreal Engine, and another 35 on Gamemaker.

But still, people lapped up the teenager's efforts - and with good reason:

Naturally, things were a little close to the Konami IP bone. Having been open about reusing the 3D models and sounds from the original game, as well as the demo's entire likeness, it wasn't surprising that Qimsar got a call early in the morning from a Konami employee one morning.

"I was told that he and many other people at Konami saw and really liked my remake, but legit due to legal issues that were out of his or anybody else’s control really, he had to ask me to take down my remake project," the developer wrote.

The conversation took an interesting turn from there, though. Having agreed to take the fan remake down, the Konami employee went on to say that it was popular around the Konami offices. The 17-year-old - for whom P.T. was his first game project - was also supposedly offered an internship:

It hasn’t been made super official or anything, but a freakin’ internship for me with Konami in which I would do stuff with Konami US, EU, and Japan. Internships tend to turn into jobs fairly often and for a 17-year old who isn’t even a senior in high school just yet, to get this for the very first game project that he’s ever worked on with 6 hours of prior UE4 experience (and a fair amount of Unity experience (35 hours give or take) but that’s irrelevant :P), that’s pretty good.

The timing is a bit unfortunate, as the fan remake only needed some final touches before it was actually completely done. A lot of users were angry at Konami for effectively issuing the cease and desist, but Qismar was grateful for the potential opportunity. "I’m personally surprised that Konami acted this way, I was really scared that they would just hit me up with a C&D and that would be it but nah, they politely called me to take it down and they’re giving me a freaking internship," they wrote.


Comments

    Probably an unpaid internship, aka modernised slave labour.

      This is a great chance to him to see if it's something he likes which could turn into a terrific opportunity.

      That's generally how internships work. It's a pretty entitled attitude to expect to demand a full time position with salary with literally zero/next to no experience.

        It's pretty entitled for a large company to ask someone who needs food and a roof over their head to live to work for no compensation.

          They're not offering him a job/work. They offered him the chance to learn more about development. Internships are about learning, it's called work experience for a reason.

          If he didn't want that, then he doesn't have to take it and can find a job appropriate for his level of experience.

            Yeah I agree, I hate money and eating food and living in a house too.

        How'd you jump to full-time?

        Remuneration doesn't equal a permanent position within the company, all it means is paying someone for their labour. It's pleasant that they've offered an internship, but back that shit up with suitable recompense for the person's time and effort.

      I'm usually very anti-internship, but this one would actually be more complicated. Usually internship prey of people who just finished their degree, and disguise free labour as "experience".

      Considering that this is a 17 year old kid that is open about not even having 50 hours coding experience, the line blurs a little between "free labour" and "free study".

      Don't get me wrong, if I had to choose, I'd rather he got paid. Situations like this, however, short term work (two months over summer, max) for unskilled students (pre-university) seems like an interesting way to let a kid experience a line of work. The alternative is to sink years of their lives and thousands of their dollars in chase of a career that has no job security, nor particularly great working conditions.

      I don't know, I haven't fully convinced myself on this, but this case is the closest I've ever been to seeing unpaid interns as anything but abusing a broken system.

        You are right, it is a more nuanced situation. It will all depend how Konami uses (or potentially abuses) him.

      I think in this case, for a 17yo its great. Unless they end up having him clean toilets etc the whole time, I know some places that do that, and have been in such 'experiences' myself so there is definitely a potential dark side of internships or work experience positions.

      Last edited 19/07/18 4:05 pm

    How did 35 hours of Game Maker become 35 hours of Unity? 35 hours isn't even "a fair amount". It's less than a week.

    Still, Kudos to him for getting noticed

    If I was a greedy publisher who didn't want any bad (more) reputation for taking down someones work, I'd offer something in return (like compensation or a comprimise).

    ...all he was given equates to more work, with no guaranteed benefit and for a greedy company. For all we know, they might just have him do basic mapping then say his skills arn't what they hoped for to make him feel bad then say bye bye.

    If he was smart, he should insist on paid work or he'll keep doing what he does and find a job with a competitor.

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