Paradox Interactive Worth $3.1 Billion, Considering Takeovers

Paradox Interactive Worth $3.1 Billion, Considering Takeovers

The fortunes of grand strategy developer and publisher Paradox Interactive have improved markedly in the last few years, according to a newswire report over the weekend.

The incoming CEO for Paradox Interactive, Ebba Ljungerud, sat down with Bloomberg for a chat about the studio’s profile and plans going forward. Part of that chat included a quick look at the company’s recent performance.

Put simply, times have been good. Paradox’s market value now sits at just over $3.1 billion ($US2.3 billion), and Ljungerud said the company had enough in reserve to look at making acquisitions of their own.

Chinese conglomerate Tencent also have a minority holding in Paradox — 5 percent — while most of the company is owned between outgoing CEO Frederik Wester and Swedish investment firm Spiltan. Ljungerud also mentioned Paradox was looking at pushing their games into the Asian market — an area where Tencent’s expertise helps — although “it’s not crystal clear which of our games will fit,” the incoming CEO said.

She also added that Paradox expected to ramp up their profits from mobile games over the next three years. Paradox opened a new studio last year exclusively for mobile development.

“Our plan is to bring the iconic Paradox style to mobile players across a broad catalog of titles. To achieve that, it’s important that we bring aboard the right people – people capable of delivering the kind of hardcore strategic titles we’re known for on PC,” Paradox’s Kim Nordström said at the time.

Right now the company’s only games on iPhone or iPad include Knights of Pen and Paper 2 (the original is on Android) and Prison Architect on iPad. Something like Crusader Kings or Europa Universalis would be a neat fit, although that interface would need a solid rework even for a tablet screen.


    • Then re-release as a sequel and do it all over again!

      Paradox is very hot and miss with their DLC.

        • I’ve only played Cities and CK2 but I wouldn’t call them incomplete games. The base games were fine at the time. Especially considering it was 1-2 years after the failure of the new Sim City game skylines was quite polished.

          The issue is that as they add more features that change core mechanics the base game really does feel like it’s bad in comparison. Either way the DLC structure is quite exploitative of the current consumer’s habits. See a game on sale, see good reviews and a solid community, buy it, find out you no longer have the best version of the game and should buy x,y,z DLC.

  • Still not happy about them taking over Harebrained. Most stupid (long term) decision ever for the company.

    5 years from now they’ll be like “If only we’d said no to the takeover. Now we’re all out of jobs and they have all our game licenses”.

  • Considering they now own Harebrained Studios, it has begun. I have to admit that I’m more than a little disappointed at that since HBS releases some fantastic titles as an independent studio.

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