The Culling 2 Tanks So Hard That Developers Pull Game From Steam

Screenshot: Xaviant Games, The Culling 2

The Culling 2 released last week and, right away, it tanked. After a week of negative reviews and its online player-base dropping into the single digits, The Culling 2’s creators at Xaviant Games have pulled the plug.

According to the studio’s YouTube video announcement today, anyone who purchased the $US20 ($27) game across Xbox One, PS4 and PC is eligible for a refund. The announcement ended with a twist: Rather than try to fix The Culling 2, Xaviant plans to go back and start updating The Culling 1 instead.

In the announcement video, Xaviant director of operations Josh Van Veld said, “one thing that has emerged very clearly for us is that The Culling 2 was not a game that you asked for, and it’s not the game that you expected as a worthy successor to The Culling.”

Without going into the specifics of how the developers had come to that conclusion, Van Veld explained that in an effort to win back fans, the studio would now focus its efforts on reviving the The Culling 1.

Screenshot: Xaviant Games, The Culling 2

The original Culling was an early battle royale attempt with a game show vibe that emphasised melee combat. The Culling 2 had technical shortcomings, but many fans also saw it as having failed to set itself apart from, say, PUBG.

There are currently 157 user reviews for The Culling 2 on Steam, only 14 per cent of which are positive. One reads, “2nd day after release and there are already only 2 players online.” A mod post on the top of the game’s subreddit told players to stay from the game because there were so many bugs.

Last Friday, two days after The Culling 2’s release, the Xaviant Twitter account announced the development team would be doing some soul searching and having a “difficult discussion” about the future of the studio. Presumably, this announcement is the conclusion of those conversations.

Xaviant will pivot back to the first game with a new, free-to-play build called The Calling Day One.

“Our immediate goal for The Culling in terms of our first update is to take the October 2017 build that’s live right now and to modify it so that every aspect of the gameplay matches the day one build,” Van Veld explained in the video.

In other words, The Culling, which came out of Early Access on Steam last October, will be going back into development so that Xaviant can make it more like its Early Access version.

Things such as character perks, airdrops, and the original feel and balance of the combat — changes which rubbed many of the game’s early fans the wrong way — will all be returning in the coming months.

This “day one” build, which is the version released in the game client on March 2017, will go up on the test servers in the next couple of days, Van Veld told Kotaku in an email.

Meanwhile, the current build from when the game left Early Access in November will get an update sometime later this year that brings it in line with the day one build. He explained that The Culling won’t go free-to-play until that switch happens.

Screenshot: Xaviant Games, The Culling

When it first released in February 2016, The Culling had over 12,000 concurrent players on PC. By the time it left Early Access in November 2017, that number had fallen under 100. Van Veld now believes that, during the game’s time in Early Access, Xaviant tweaked the underlying game too much.

“We took a game that you loved and changed it out from under you, and I want to apologise for that,” Van Veld said in the announcement video. He’s hopeful that this time the studio can strike a better balance.

“The irony is that literally nobody was able to spend more than a week or two with that game because of the rapid pace of development,” he elaborated in his email to Kotaku. “This time around we think we can preserve what made the game strike such a chord when it first launched while still growing and cultivating the experience.”

After development on The Culling abruptly stopped last December, the remaining fans of the game reacted with shock and confusion when, out of nowhere, Xaviant announced a sequel in mid-June, which then came out a month later.

According to Van Veld’s announcement, when The Culling left Early Access, Xaviant wasn’t happy with the game but didn’t see a path forward to fix it, hence The Culling 2. Now, Xaviant has decided the path forward is actually to go back in time.

Despite eventually going free-to-play to help boost the games’ anaemic player counts, it remains to be seen whether this time travel gambit can give The Culling a second life.


Comments

    What an absolute cluster****.

    The studio will be closed within a few months.

    This is the problem with pure PvP games, if the playerbase doesn't instantly materialize, the game is a giant turd.

    They should have implemented some optional PvE/AI/Quest/NPC elements for servers to run, be a little different for once, this copy pasting of PUBG/Fortnite formula is going to result in loads of stories like this!

    Last edited 19/07/18 4:09 pm

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