All The Games That Will Use Nvidia's RTX Tech (So Far)

What developers can do with real-time ray-tracing is pretty cool. Question is: what games can you play in the near future that will actually take advantage of it?

That was the question that kept cropping up during Nvidia's pre-Gamescom briefing, as they showed off reflections that reflected objects in the environment around them, not just what was visible on the screen, more realistic shadows, and advanced lighting.

Nvidia's RTX 2080 Ti, RTX 2080, RTX 2070: Australian Price And Release Date

Earlier this year, Nvidia unveiled a showcase of real-time ray-tracing using Phasma and some Stormtroopers from the Star Wars franchise. At their conference in Gamescom this year, they showcased the same ray-tracing demo - but instead of running off four Volta-powered GPUs, it was powered by a single Turing-powered GPU.

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As it stands, 11 games shipping in the near-term future will take advantage of real-time ray tracing. Precisely how that's implemented depends on the developer, but the games are:

  • Shadow of the Tomb Raider
  • Battlefield 5
  • JX3
  • Justice
  • Control
  • Atomic Heart
  • Assetto Corsa Competizione
  • ProjectDH
  • Metro Exodus
  • Enlisted
  • Mechwarrior 5: Mercenaries

It's good to see some non-Western developers getting involved on the cutting edge of graphics. Also, didn't expect to see Mechwarrior 5 in that list.

Part of the new feature set announced by Nvidia includes deep-learning super sampling (DLSS), which is essentially a more accurate anti-aliasing technique that incorporates deep learning and AI into renderers.

The games that will have support for DLSS initially are:

  • ARK: Survival Evolved
  • Atomic Heart
  • Dauntless
  • Final Fantasy XV
  • Fractured Lands
  • Hitman 2
  • Islands of Nyne
  • Justice
  • JX3
  • Mechwarrior 5: Mercenaries
  • PUBG
  • Remnant: From the Ashes
  • Serious Sam 4
  • Shadow of the Tomb Raider
  • The Forge Arena
  • We Happy Few

So if you're looking at grabbing one of the new RTX 2070/2080/2080 Ti cards at launch, keep this list handy. Obviously you'll still get benefits in every other game from having a faster, more powerful graphics card - but if you actually want to see the new ray-tracing in action, or DLSS, then you'll have to stick to the games above.

For the next little while, at least.


The author travelled to Gamescom as a guest of Nvidia.


Comments

    No sign of Doom? That bites.

    Now that the hype has worn off (on me) it will be interesting to see the 2070 against the 1070 or 1080.

    But given the "Australia Tax" on the nVidia brand cards so far, it might be better if I just get a 1080 cheap now and get a 2070 later when the price comes down (to reality).

      GameWorks has no Vulkan library.

      Doom uses openGL and Vulkan, whereas currently RTX requires directx. Apparently vulkan support is being worked on [thank goodness, otherwise there's no way I'd ever be touching it].

      Lol Australia tax. Okay buddy. It's not even 10% more expensive it's more like 5%, which realistically is nothing

      Let's have a look at pricing, i'll pick the 2080 Ti cause top tier etc.. So it is $1200 USD for the 2080 Ti, which converts to $1,635 at the moment. Now we have to remember that the US pricing does NOT include sales tax, so that $1,200 USD could easily become $1,313 USD if you bought it in one of the higher taxed states say Tennessee with it's tax rate of 9.45% which would then convert to $1,788 AUD. Which is then only $100 off what the US is paying. But ours includes GST, which we would have to pay anyway if we were to buy one from the USA or any other country given it's over that $1,000 of value anyway.

      Also the 2070 will be $900 AUD at launch from what I have read, which is a whole $85 more than the $599 USD pricing when converted. So it breaks even when we factor in GST.

      I still don't get why people complain about pricing in this country. We have a higher cost of living compared to a lot of the world, we also have a higher hourly wage than a lot of the world too. So naturally things are going to be more expensive. We can also assume Nvidia Australia will be shipping Australian orders from within Australia to cut down wait times. So they have to pay Australian award wages.

      So either way you're complaining for the sake of complaining about pricing without thinking about the big picture of things. Also if $100 breaks the bank for you, then I don't think the 2080 Ti was the card you should be buying anyway ;)

      Personally i'm considering grabbing a cheap 1080Ti now, not that I need it given my 1070 does superbly and overclocks like a beast. Though I wouldn't mine a 2080Ti, but I don't feel like dropping that much on a card when I dropped a little more than that on my entire current system..

        Let's have a look at pricing, i'll pick the 2080 Ti cause top tier etc.. So it is $1200 USD for the 2080 Ti

        OK, I heard the Ti was going to be $999 US but nearly $1900 AUD.

        I still don't get why people complain about pricing in this country. We have a higher cost of living compared to a lot of the world, we also have a higher hourly wage than a lot of the world too

        That explanation only applies to good manufactured here.

        I do not see why we should pay local costs for foreignly made (on the cheap) goods.

        Also alot of our services, etc. are over priced so the high wages rarely catch up either.

        So either way you're complaining for the sake of complaining

        Your words, not my actual actions.

        When I made my comment, it was with knowledge I was sure was still correct and valid at the time.

        The Australia Tax is a real thing and like others, I demonstrate the unacceptance by finding ways to buy overseas.

    The AU pricing is actually fairly grounded when you add 10% to the US price for GST (thanks ATO) and then convert to AUD. The difference is $5-20 depending on the card, which you could argue covers the cost of their (international) "free delivery".

    As far as the RTX games go... I'll be very interested to see what actually happens to your framerate when you turn raytracing on. I expect it to tank quite severely, especially on the 2070.

    And just to further fuel my scepticism, I took a look at the little interactive demo on Nvidia's website and had a hard time actually noticing any real difference other than the RTX scene being slightly brighter... I had to stare at it for quite a while before deciding some objects were lit a little better, but I may have just been kidding myself. Maybe it's a poor example on Nvidia's part, but right now I feel like RTX isn't worth the stupid price (and likely performance hit).

      Raytracing does accurately what GPUs have to essentially fake, currently. It's not so much if one can look better than the other (a painting can be made to look photorealistic but it's a pain in the arse to accomplish it) but that one does properly what the other does through trickery.

      Reflection is a standout example, right now reflection maps are snapshotted from specific nodes as dynamic textures and cross-blended both between reflection nodes and the reflective surface. With raytraced lighting reflections are real and none of that trickery is needed.

        The best example of this in recent memory is in Gran Turismo Sport, whereby ever car on track has the exact same reflection map. This means when your car goes under a bridge, if you look carefully you can see the other cars go under the bridge as well.
        To be fair, I only noticed it after seeing it in the digital foundry analysis, so you never notice when racing. But I did think it is a great example of the many crazy hacks which are used to achieve 'realism' and performance on modern GPUs.

        Which is why the scene they chose for their website is a poor example, particularly if it's meant to sell raytracing to me and justify the price.

        I know just how good raytraced reflections can look compared to cube maps, but the demo scene in question just left me wondering to what extent raytracing will *actually* be implemented in most games. Maybe I'll be more impressed when I look at some more demos/videos and we actually get some proper reviews...

      Yeah, I too have already seen several articles covering this (including one with a video showing the actual capture with the frame rate running in the corner of the screen). I'm sure people will defend it by saying it's early development, etc, but I don't really see them producing miracles when it comes to significantly increasing those performance numbers (we shouldn't be that far out from it being available in the games they demonstrated).

      There was always the concern of just how taxing this would be (even with the Tensor and RT cores), and given the evidence it seems to be a struggle for even the 2080Ti to reach a completely stable 60FPS @ 1080p with the visual fidelity we see in a lot of AAA games these days. I think people expecting ray tracing and 60FPS @ 1440p and above are dreaming (and the situation becomes instantly worse dropping down to the 2080 or 2070). I think people are going to have to choose between lower resolutions and compromised frame rates with RT enabled, or disable that feature altogether in order to reach those higher resolutions and more stable frame rates that everyone seems to love (4K, etc).

      It kind of seems like a 'one step forward, two steps back' scenario here. Of course there was going to be sacrifices when it came to recreating computational heavy accurate lighting such as this, but this has always been the situation with a lot of the technology that NVIDIA has introduced over the years. Even to this day I never opt to run Physx (for example) in any game that supports it as it really messes with frame timing as well as the 0.1/1% lows, although not so much with the averages (therefore it's not something that is instantly noticeable to everyone, but I certainly feel the 'judder' quite regularly when it's enabled).

      OK, so then you're left asking just how good the raw performance of the flagship card is? Well, based on the information available, it seems as though 20% (at best) over the current Ti model is where it should roughly land in the scheme of things. So looking at the heavily compromised performance with ray tracing enabled, or even looking at the expected raw performance gains over the GTX1080Ti (not to mention the increased power draw and cooling requirements for such a large die), it seems as though the almost AUD$2,000 asking price is definitely not worth it. Actual reviews in a month should be interesting.

      I saw those articles and thought it mostly points out that Tomb Raider was late to the RTX party. like they are currently working on build X then they talked to Nvidia realised ray tracing was awesome and now are trying to implement it but the game has to go gold (it went gold in July according to google) so build X is no where near optimised for RTX

        The devs themselves even said it's an early unoptimised build. Anyone who's worked with in-development engine features before will know they generally have terrible performance until right near the end.

    I was so ready to get one of these new cards out the gate. I'm currently on a 4k setup but having to wind things down fairly significantly on my 1070. But the fact that Nvidia have apparently shied away from benchmarks, the news coming out of gamescom reporting that raytracing doesn't run very well yet, and the ludicrously expensive pricing, is nudging me towards a second-hand 1080ti. What a bummer.

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