After a long wait, Capcom's idyllic monster simulator/game that makes your pets freak out when it's on the TV finally came to PC. It hasn't been without the odd fault, mind you.
The game currently has a "mixed" review on Steam from just over 22,000 user reviews, partially an indication of the early performance users have had. Two of the biggest complaints levelled so far centre on unstable, if not outright broken, online play. This follows after Capcom quickly rolled out a hotfix that stopped the game from launching altogether on older CPUs, thanks to a specific implementation of Denuvo DRM.
Monster Hunter World's PC debut has been rough, with poor optimisation the biggest complaint. To top things off, the game wouldn't even start on Intel and AMD CPUs made before 2012/2013, thanks to the use of a newer processor instruction in the title's DRM.
Capcom has also advised users disable SLI/Crossfire, which is a right pain for a game that can look as good as MHW on the highest settings. And if you do have a monster GPU, you're in luck, as a Digital Foundry analysis discovered.
It's pretty staggering the impact some of the settings have, too. It's not a surprise that LOD bias has such an enormous impact for the majority of the game (when outdoors).
But as the video above shows - along with a cursory glance at the threads in the Steam forums - there's a severe bug with the texture settings. Generally, people are getting low-res textures loading in even though they're rocking top of the line GPUs (GTX 1080, 1080 Ti). That said, loading on PC is substantially faster than what you'd get on consoles (unless you've installed a hybrid drive or SSD).
So for those who waited and finally jumped on the Monster Hunter train last week, how's the performance and stability been for you? Have you largely been playing solo or with friends, and what's that experience been like?