Now that everyone's had some time to knock back some Joy in We Happy Few, was it worth it?
The game launched digitally almost a fortnight ago and hit retail shelves last week, so I figured it'd be good to get everyone's take on how Compulsion Games' creation has finally fared.
It originally had a torrid time in early access, with players surprised - unhappily so - at the planned direction of the game. A couple of years' worth of retooling later, We Happy Few was taken down from early access in February ahead of the game's eventual launch later this year.
But, of course, then the Classification Board got involved.
Following the unanimous overturning of the Classification Board's original RC rating for We Happy Few, Compulsion Games has expressed sympathy for the statutory body. The studio — and Aussie gamers — is glad that the RC rating was overturned, but one We Happy Few producer isn't sure the Board could have ruled any other way.
The Classification Review Board - which operates as a separate body to the Classification Board itself - has finally published the reasoning for its decision to overturn the RC rating for We Happy Few. In its report, the review panel noted that the game "quickly establishes" that the hallucinogenic state induced by the drug Joy was "undesirable" and that the game's overall quest was to "avoid the use of the Joy drug".
The signal boost couldn't have come at a better time: most people I spoke to had completely forgotten that We Happy Few was coming out, until the RC rating dropped.
But as Riley found, there's a mishmash of systems that don't always quite match up. Survival elements, but no quick save or quick load? An engaging world, but your interactions with NPCs are largely dependent on your service as a courier.
Anyway, I'm interested to know what you think. Does We Happy Few work for you?