Cuphead: 3 Million Copies Sold In Less Than A Year

Image: Studio MDHR

Cuphead, the frenetic, punishing platformer from Studio MDHR, has done alright for itself. That goes without saying. But now we can quantify "alright" with a number: three million. Yep, that's how many copies of the game have been sold on PC and Xbox One combined.

Cuphead: The Kotaku Review

The long-awaited hand-drawn action game is full of cartoony boss battles that demand enough precision and focus that even a single hit of damage feels unacceptable. Playing Cuphead is like a stage performance; every mistake is embarrassing, but the curtain call of each defeated boss is like nothing else.

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Studio MDHR accomplished this "triple platinum" feat in just over ten months, according to a blog post on the company's website. To mark the occasion, it ran a discount on the game... which appears to have ended.

The good news is if you missed it, Studio MDHR is also celebrating with a giveaway, which is ongoing until August 17 (timezone unknown, but let's assume PST).

In related news, DLC entitled Cuphead: The Delicious Last Course (geddit?) is scheduled for release sometime in 2019.

Cuphead Goes Triple Platinum! [Studio MDHR]


Comments

    Has it really been out that long?

    I've got to beat the second boss one day.

    There were those (like me) who thought that designing a game with such a long, painstaking development process to be so difficult was a risky choice. There were those who were wrong (also like me).

    Such a great game. I should go back to play on the harder mode, and collect A and S grade passes.

    It had to have been such a huge risk to create a game that didn't sound very accessible (difficult 2D platformer, series of boss-runs, esoteric art style) and then have a protracted development. Well done on that small Canadian team to devote themselves to the idea and the time to develop it, as well as Microsoft to invest.

    I rarely do DLC, but this one is a sure bet.

    If only it weren't Microsoft exclusive. It probably would have sold at least the same amount again on Switch alone.

    I would play it if it was on PS4. Literally the only game I can think of that is Microsoft only that I wish to play.

    Stunning effort from locals dudes.

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