While the first RAGE came with multiplayer, there are no plans for it in the second, according to id Software. However, it was revealed at QuakeCon that RAGE 2 won't be an entirely solo experience... just not in the way most would like. Or even want.
RAGE 2 will have a "social component" writes Eurogamer's Robert Purchese, who spoke to id Software head Tim Willits. Willits didn't offer much in the way of an explanation; it sounds like the feature is still being hammered out:
"We will have a social component but it's not your typical multiplayer," he said in our interview. "We're not quite ready to talk about it but we understand community is important, and we understand connecting with other gamers is important. But there's not a true what I call 'classic' multiplayer, so you're not running around together with your friends, because we feel we have enough hours of entertainment for your money. We feel like we have a good offering."
Playing Rage 2 gave me flashbacks to playing Doom (2016). And that's a very good thing. Remember when we were lukewarm about Doom? Remember when that project was stuck in endless development hell, and the franchise's unimpeachable heritage was left to ride on the increasingly sour taste that Doom 3 had left in our mouths?
Purchese goes on to ask about microtransactions and while Willits states RAGE 2 won't have loot boxes, there will be something the company is still "trying to figure out", the tricky part being giving people what they want, without players feeling like they're being "chase[d] for money".
Which I suppose is fair enough.