No 'Classic Multiplayer' For RAGE 2, Will Have 'Social' Feature Instead

Image: Bethesda / YouTube

While the first RAGE came with multiplayer, there are no plans for it in the second, according to id Software. However, it was revealed at QuakeCon that RAGE 2 won't be an entirely solo experience... just not in the way most would like. Or even want.

RAGE 2 will have a "social component" writes Eurogamer's Robert Purchese, who spoke to id Software head Tim Willits. Willits didn't offer much in the way of an explanation; it sounds like the feature is still being hammered out:

"We will have a social component but it's not your typical multiplayer," he said in our interview. "We're not quite ready to talk about it but we understand community is important, and we understand connecting with other gamers is important. But there's not a true what I call 'classic' multiplayer, so you're not running around together with your friends, because we feel we have enough hours of entertainment for your money. We feel like we have a good offering."

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Purchese goes on to ask about microtransactions and while Willits states RAGE 2 won't have loot boxes, there will be something the company is still "trying to figure out", the tricky part being giving people what they want, without players feeling like they're being "chase[d] for money".

Which I suppose is fair enough.

Rage 2 won't have multiplayer but will have "a social component" [Eurogamer]


Comments

    *ugh*

    Not liking either of the two main points in this article. If it's a solo game who gives a crap about "social features" just let me play the game and enjoy it's story. If you want to include multiplayer then social features are ok.

    And the very thought of micro-transactions makes me dislike the game. I'd much rather pay a fixed price and that's it. There aren't a lot of games that do micro-transactions right. IE: there are either too many things you need to buy, progress is stalled without them or they're just too expensive to actually be called a micro-transaction.

    But I guess we'll see how these two things pan out as it gets closer to release.

      I agree Microtransactions are a bit of a misnomer since anything worth buying is usually around $15-20, but in saying that, people obviously buy them since they're still priced around that point.

        Just to be clear, I don't have a problem with buying extra content, whether it's an expansion (ala the good old days where you got a bunch of extra maps and missions) or just a small cosmetic (ooh a hat). But the problem is that micro-transactions have come to mean "anything we sell after the initial game purchase" and it seems like there is no longer any differentiation in the publishers minds between value and price.

        If the hat (or mount, or pet, or skin or whatever) only cost $1 (or less) I'd consider that a micro-transaction and I'd probably be up for them. But as @zhyr says a lot of them are $15-20 and that's just stupid. WoW doesn't call them micro-transactions but their pet and mount sales are horrible gouging. A pet is selling for about $13 and a mount $34! I just bought BFA and it was only $60.

        I really hope Rage doesn't follow this sort of model :(

    By classic multiplayer I presume they death match and other classic VS or co-op game modes?

    Honestly, when games have massive worlds like this and diverse gameplay options, co-op multiplayer feels like a much missed (and needed) option.

    Would I rather explore this game world by myself, or take time to explore with my partner and kids? Then the question becomes, what can I play instead which we can experience together.

    No, I don't feel every game needs it, but looking at a big massive world like this, feels like it should have co-op.

    Purchese goes on to ask about microtransactions and while Willits states RAGE 2 won't have loot boxes, there will be something the company is still "trying to figure out", the tricky part being giving people what they want, without players feeling like they're being "chase[d] for money".

    What people want -> The game
    How to give people what they want without making them feel chased for money -> Sell everything for one damn price and leave it at that.

    It's like a con man trying to figure out the angle for their con.

    I am hoping for a co-op experience. Playing through the campaign with 3-4 friends would be amazing.

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