Dark Souls 3’s Cut Environment Effects Look Amazing

Dark Souls 3’s Cut Environment Effects Look Amazing
Image: <a href="https://www.youtube.com/watch?v=b8IvzBq9OVM">Lance McDonald</a>

Data digger Lance McDonald has worked through the game files in the original alpha for Dark Souls III and has discovered some radical environmental changes that were implemented then cut from the game.

The key to changing environment effects in the game has to do with what is labelled in the game files as “ceremonies.” These ceremonies are game states that have different skyboxes and environmental lighting, and as McDonald points out, some of these are still present in the game.

For example, the visual difference between the Cemetery of Ash area and the Untended Graves area that is found later in the game is that the latter has a different ceremony ID. They are exactly the same place, but they have different lighting conditions and sky boxes.

While those environment effects stuck around for the final version of the game, changing those ceremony parameters in the Dark Souls 3 alpha actually changes the way that many different locations in the game look. While McDonald does not speculate about what these different lighting conditions might have meant, there are darker ones and lighter ones, and I personally think that they might have been associated with prospective gameplay decisions at one point.

Whatever they were for, they really do look excellent when McDonald shows them all off in the video, and the big reveal at the end of the video in which there are flying drake creatures summoned with one of the rituals asks more questions than it answers.

I’d have loved to have seen a system like this full implemented in Dark Souls 3, but it was probably cut for a reason, and it is great to see someone digging through these older game files to show off some ideas that didn’t quite make it to the final game.


  • Slightly unrelated but am I the only one a bit ‘meh’ about the new fromsoft game with the ninjas?
    Maybe this will change when I play it but why ninjas? Nioh already did this.
    And why do we need to be flyin around using a grappling hook?
    I’d personally be happy with DS4.

    • Great, one game did ninja’s, no more ninja games guys! Seriously though, for something so obvious, proper good ninja games are very few and far between. I couldn’t even name half a dozen in the last 15 years, unless Splinter Cell counts as being a modern ninja lol. Between the original Ninja Gaiden and Tenchu games to now there has been precious little and I’m glad it’s changing!

  • I mean nah arnna, I thought dark souls 3 was great but getting a little played out. I’m really looking forward to what from can come up with, after all, they can and likely will go back to the franchise at a later date.

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