Dead Rising Studio Capcom Vancouver Shuts Down

Image: Dead Rising 4

Capcom’s main western studio is being shut down, the publisher confirmed today. Employees at Capcom Vancouver, which was primarily known for the Dead Rising series and was already hit by layoffs earlier this year, were told today that the studio is closing.

In a statement to Kotaku, a company rep noted that “as a result of reviewing titles in development at Capcom Vancouver, Capcom has decided to cancel the development projects at this studio and will concentrate development of major titles in Japan.”

According to Capcom, 158 people will lose their jobs due to the shutdown. “A skeleton crew will remain until January 2019 to finalise closure operations and logistics,” the rep said.

Capcom Vancouver was founded in 2005. The studio’s main output were Dead Rising games, third person action games that pitted the player against hordes of the undead. While the first Dead Rising had been developed in Japan, several sequels were made in Vancouver, with a new one expected in the future.

In February, following layoffs hitting 30% of the studio, a Capcom rep told Kotaku that “the team is continuing to work hard to support the recent release of Puzzle Fighter for mobile and is dedicated to its flagship Dead Rising series.”

With Vancouver’s projects cancelled, it’s unclear what the future of the Dead Rising franchise is.

The number of developers losing their jobs with this shutdown is high, though the studio has been losing people for some time. One source tells Kotaku that many Capcom Vancouver employees had been heading to EA Vancouver in recent months.

“We appreciate the hard work and contributions of all the studio team members in creating unforgettable gameplay experiences for the Dead Rising series and Puzzle Fighter,” the Capcom company rep said today.

Additional reporting by Jason Schreier


Comments

    Even studios owned by the biggest publishers aren't safe.

      In my experience studios owned by big publishers can feel especially unsafe. An indie will often fight tooth and nail to keep the doors open. A publicly traded company will shut down studios in a heart beat of they think it will raise the share price.

    Ehhh they have made a lot of trash over the years.

    Hardly surprising. Their output wasn't getting the numbers that the publisher needed. Dead Rising 4 wasn't great and its sales were poor.

    Always sad to see people lose their jobs but the last few games from this studio (particularly Dead Rising 4) were disappointing. Would be keen to see another studio get a chance at that franchise.

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