In Japan, The Nintendo Switch Is Streaming Games That It’s Not Powerful Enough To Run

In Japan, The Nintendo Switch Is Streaming Games That It’s Not Powerful Enough To Run

The oddest announcement from Nintendo yesterday wasn’t on the Nintendo Direct that aired in the West. It happened on on the Japanese Nintendo Direct stream when the company revealed that. Assassin’s Creed Odyssey will be playable on the console when it releases October 5 — thanks to streaming.

This cloud-based version of the game will only be available in Japan, but it raises a number of interesting questions about the future of video game streaming and its potential to bring blockbuster games not capable of running natively on hardware with less powerful specs like the Switch.

While Sony has been pursuing a Netflix-like game streaming service with its PlayStation Now, and Microsoft currently works on its own similar service to come out sometime in the next three years, it turns out that companies working with Nintendo have been experimenting as well, though perhaps in a less direct way.

In May of this year, Capcom Taiwanese game streaming company Ubitus GameCloud.

At the cost of about $US20 ($28) players could rent the game and stream it for 180 days. All Japanese players had to do was download and install a 45MB client and then they could stream the full game within it. IGN’s office in Japan tested it and said the game ran surprisingly well with low latency, even over WiFi.

According to a report by the Wall Street Journal in June, the the cloud version of the game wasn’t very resource intensive to produce either, and Capcom was looking to make more of its games streamable. At the time, a spokesperson for the company told the paper the company might offer more of its games in that form in the future if Resident Evil 7 performed well.

Before that, Nintendo had let two other companies stream games to its hardware in Japan.

In April, Sega released Phantasy Star Online 2: Cloud on Switch where players could still access their user data from other versions of the game on PS4 and Vita. Several years earlier in 2014, Square Enix released a version of Dragon Quest X, the series’ MMO incarnation, for the 3DS that used cloud streaming to make the game playable, something it had also done to port the game to smartphones the year prior.

Nintendo has often shown itself to be a conservative company cautious about plunging head first into new technologies, so it’s not surprising it’s been so slow to integrate cloud-based gaming into his software and hardware, or that it’s letting individual publishers take the lead.

“While we can’t go into the specific details of how the arrangement came, Nintendo welcomes the partnership with Ubisoft,” a spokesperson for Nintendo told Kotaku when asked how Assassin’s Creed Odyssey – Cloud Version came to be. “Developers and publishers are free to explore options such as cloud computing when deciding the best way to bring their games to Nintendo Switch.”

It makes sense that Ubisoft would be the next company to take Nintendo up on this offer. “We will see more triple A games on a wider variety of screens—that’s a huge trend that will continue to change the industry, and we’re also seeing a growing seamlessness between platforms,” Ubisoft’s Yves Guillemot told Kotaku contributor Keza MacDonald earlier this summer. For this reason he thinks the next generation of console hardware will be the last.

In addition to its CEO being bullish on the future of video game streaming, Ubisoft has also fostered an increasingly collaborative relationship with Nintendo in recent years, as evidenced by 2017’s Mario + Rabbids Kingdom Battle crossover and the fact that Fox McCloud and co. of Star Fox fame will be appearing in the Switch version of Ubisoft’s toys-to-life spaceship shooter, Starlink: Battle for Atlas, when it releases in October.

When asked about plans to expand its library of streamable games beyond the country, Nintendo referred Kotaku to the respective publishers. Ubisoft did not immediately respond to a request for comment about why its cloud-based port of Assassin’s Creed Odyssey is currently only coming to Japan, nor did Capcom when asked about Resident Evil 7.

However, it seems clear that as as more and more test cases like these arrive, they’ll provide the building blocks for streamable games on the Switch in North America and elsewhere.


  • This is the logical progression for all games eventually. Going from being stored on your hdd to being ‘cloud based’ and having to access them from company servers. It’s definitely going to change the landscape of ‘ownership’ that’s for sure.

    • Will never work in Australia because we have gov halfwits rolling out archaic networks, leagues behind even countries who are not regarded as first world.

      • Then video games will just die here I guess. Why would publishers bother with such a small market if it can’t get its internet together to support what they want to do?

      • While it’s an unchallenged fact that the Coalition are incompetent halfwits rolling out a network that’s archaic on arrival, in this case I think it’s more latency that screws us in this case.

    • You’re not going to really “own” games anymore really. You’ll just be paying for some kind of subscription to give you access to play them.

      • You don’t own them now. You have physical copies. You own the physical media but not the data on it.

        • Well, yeah, but what you are purchasing is also a license to use the game. You don’t own the game itself but you do own a license for it, and you can use it for as long as you want.

          Streamed games will further muddy those waters though.

          • How much faster can we get than fibre? I still don’t see streaming working anytime in the next 20 years, especially for games where you need precise input.

          • Fibre is only one piece of the puzzle. For low latency, you need local datacentres – companies could piggy back off AWS or Azure data centers that are already established to achieve this. Having Fibre is nice, but having high link speed is also important – someone on a NBN 25Mbps has less throughput than someone on a 100Mbps plan. In places like Singapore, they have 2Gbps and higher link speeds, which is equivalent to around 250mb/s – hopefully Australia gets that soon… Of course, you need capable wireless chipsets/ethernet cards to take full advantage of speeds that high, as theoretical max would be reached on a 1GB ethernet card.

          • Yeah, that’s one of the other pieces of the puzzle. Local datacentres. This just drives up the cost even more.

            High Link speed isn’t as important. You can watch Netflix at nice resolution at 25Mbps, no need to go full gigabit. Maybe 50Mbp for 60fps in HD? Full gigabit isn’t needed although is available but I have no need for that so I’m not paying for it.

            You are dead on about chipsets. You’d want to go wired for sure on this.

  • If Nintendo’s online service was doubme the price but gave me access to a range if streamable AAA games, I would be so much more excited about it. Honestly, streaming games can be dodgy as heck through the current infastructure, but I’ll take the option to play RE7 and ACO on switch over not having the option.

  • It seems that the big publishers have realised that they cannot just skip the Switch like they did with the WiiU, so creative solutions have to pop up. Hopefully it will happen in other countries as well. (Not that I’d want it in Australia with our shameful internet.)

  • If it works then I have no issue with it. If it works. I fail to see how they can overcome the input lag though.

    • Exactly this. If we ever get quantum internet, then this will work. Otherwise no. I don’t understand people who think this is the future.

  • Maybe Nintendo should have released a console more powerful than an android phone..
    But hey it’s Nintendo, most of us are used to their dumb-ass business decisions. Maybe they should team up with Apple and create the most user-unfriendly systems ever! Yay!

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