To help bring upcoming action game Ghost of Tsushima to life, game developer Sucker Punch brought in some modern-day samurai.
Of course, actual samurai have not existed in Japan since the 19th century, but Ryusetsu Ide and Masakumo Kuwami are among the closest folks we’ll get to them.
Have a look at both in action:
Tsurara-Hazushi 氷柱外— 井手柳雪 (IDE Ryusetsu) 天心流兵法 (Tenshin ryu Hyoho) (@ideryusetsu) September 2, 2018
I use long sword with 90cm blade pic.twitter.com/vC1xdZKaSl
天心流兵法 古伝 佩坐法による天元貫（てんげんぬき）の動。— くわみ@鍬海 政雲 (@kuwamimasakumo) June 21, 2018
天心流兵法 立合抜刀術 勢法（かた） 荷車太刀（にぐるまだち）。— くわみ@鍬海 政雲 (@kuwamimasakumo) July 17, 2018
Tenshin Ryu Hyoho Zaho Shoto Battojutsu Kiridome (切留)— 井手柳雪 (IDE Ryusetsu) 天心流兵法 (Tenshin ryu Hyoho) (@ideryusetsu) July 1, 2018
Difficult technique but it is so important pic.twitter.com/NqoTRutFIK
天心流では通常、老木立という膝をしっかり曲げた姿勢を用いますが、斜木立、竹木立と状況その他で膝は様々に変えます。— くわみ@鍬海 政雲 (@kuwamimasakumo) July 19, 2018
As Kotaku previously reported, the game’s creators aren’t striving for a history lesson, but rather, aiming to evoke a time and a place.
So nerdy things I noticed in the gameplay footage probably are irrelevant! (For example, in-game horses looks more like Western breeds, which were introduced centuries after the game was set, and not domestic ones, which have shorter legs and could be classified as ponies. However, a badarse samurai on a pony might be strange to players, so maybe historical inaccuracy is better in this case!)
More relevant, however, are any complaints about the accuracy of swords and stances in the game. By motion capping these modern-day samurai, hopefully, some of those quibbles can be somewhat quelled to find that sweet spot between authenticity and fun gameplay.