Not All Switch Games Will Support Cloud Saves

Not All Switch Games Will Support Cloud Saves

Nintendo’s upcoming online service will finally enable cloud saves on the Switch. Well, most Switch games will have cloud saving but a handful of games – including Dark Souls Remastered and Splatoon 2 – won’t.

Nintendo’s online service will introduce cloud saving to the console to paid subscribers. It’s a step back from the comfort of being able to freely back up our saves that other platforms have made us accustomed to but it’s something.

Except GameInformer has reported that multiple games will not have cloud saving enabled. An investigation of multiple games’ product pages found a warning that read: “This game does not support Save Data Cloud backup.”

In a statement to GameInformer, Nintendo said:

“The vast majority of Nintendo Switch games will support Save Data Cloud backup. However, in certain games this feature would make it possible to, for example, regain items that had been traded to other players, or revert to a higher online multiplayer ranking that had been lost. To ensure fair play, Save Data Cloud backup may not be enabled for such games. To ensure that Save Data Cloud backups cannot be used to unfairly affect online multiplayer rankings, the feature will not be enabled in Splatoon 2.”

Basically, games where the players can manipulate save backups to get an unfair advantage in some way won’t have cloud saves.

The full list of affected games is not known at this time but GameInformer spotted warnings on Pokemon Let’s Go, Splatoon 2, Dark Souls Remastered, Dead Cells, FIFA 19, and NBA 2K19.



  • Or, y’know, just let people do whatever they want with something they paid for.

    Bad enough that a basic feature is being gated behind a paid service, on top of that it’s being regulated because they’re incapable of creating a system that prevents those abuses.

    I mean, it’s not like other platforms haven’t been doing it right for so long, but because this is grand-daddy Nintendo I foresee this getting a huge pass.

    • It seems a bit opposite as well. Games where the saves could be modded to give an unfair advantage are locally saved. Usually that’s where you would have cloud saves so you can’t modify them, but that leads to it being online only.

  • This is a good idea, for the reasons given, but could these games have persistent saves on clouds instead? Or once you lose a save file (e.g. system breaks) are you locked out of those accounts forever?

    • For Splatoon at least, there are no accounts. At least not in regards to your game progression. You’ve got your Nintendo account which in terms of online is used to connect you and do the matchmaking and whatnot, and locally is used to bind all your saves. But all your saves are stored locally on the Switch’s internal memory, and can’t be copied or backed up in any way – in fact it wasn’t until a system update I think late last year that you could even handle them at all. You can now at least transfer your account and its saves from one Switch to another by basically a direct wireless file transfer. That’s all we’ve had in terms of save management at all, aside from these vague promises of cloud backups on the horizon.

      (Though with something like Fortnite your save is part of whatever account you have for that specific game, so isn’t necessarily bound to the Switch in the same way)

  • Are they essentially saying that the backend servers for Splatoon will believe anything the client tells it with respect to multi-player rank and items? That seems like a particularly bone-headed design, with or without cloud saves.

  • Nintendo has proven countless times that being weird/different can produce magic. But are many times when doing the normal thing is best.

    The switch was getting closer to the right balance, but here Nintendo is being the kneeling-chair of online infrastructure.

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