We live in an age of sequels, but not all sequels are created equal. Are you playing a true sequel, or are you peeking a prequel? A reboot, expandalone, or maybe a threequel? Don’t get piqued, people. Our sequel technique will sort everything out.
Here, in no particular order, are the 12 types of video game sequel. Except for “threequel,” because that’s not actually a thing.
1. The Ordinary Sequel
This is the most straightforward of the sequels. It’s just another chapter that picks up after the most recent one, and continues the story. A sequel doesn’t have to be the second game, it just has to be the next one.
If it is the second one, it likely wasn’t planned out when the writers were doing the first one, though it could’ve been a twinkle in the eye of someone in some writer’s room. It almost always has a number in the name, indicating that you will be getting more of the thing you liked.
Examples: Basically any game with a number next to the title.
2. The Extremely Delayed Sequel
Sometimes a game comes out, does fine, and that’s that. Years, perhaps even decades, pass. Then, some studio executive somewhere decides to resurrect it and give it another shot. Often the new game will be made by a completely different developer than the original. The announcement seemingly comes out of nowhere, and is often met with laughter or disbelief. Oh, neat, I remember that. How random.
Examples: Red Dead Redemption, Duke Nukem Forever, Max Payne 3, Elite: Dangerous
3. The Prequel
While released at a later date, the prequel goes back in time before the events of its predecessor. This can be useful if, say, many beloved characters have died in the main timeline, as a prequel lets everyone go back to a time when they’re still alive. It also allows the writers to explore familiar characters without worrying about maintaining the timeline of events established in the first entry.
Examples: Metal Gear Solid III, Metal Gear Solid V, Deus Ex: Human Revolution (technically an Extreme Delay Prequel), Ace Attorney 2, Assassin’s Creed Origins
4. The Trilogy Midpoint
The Trilogy Midpoint is a sequel that, unlike its predecessor, exists as an obvious part of a larger trilogy. While the first entry had a clear beginning, middle, and end, the Trilogy Midpoint ends on a cliffhanger that leads directly into the next entry.
Examples: Halo 2, Gears of War 2, Mass Effect 2 (debatable)
5. The First One With No Number
Many long-running series eventually reach a point where it is no longer elegant to keep numbering sequels. At this point, the games will continue along the same trajectory, but will eventually just drop numbers from the names of new entries. The numbers are commonly replaced with a subtitle, when previous games had a number.
Examples: Assassin’s Creed Brotherhood (technically Assassin’s Creed III), Super Mario World (technically Super Mario 4, unless you count Super Mario Land), Zelda: A Link to the Past (technically Zelda III)
6. The Spin-Off
An extended universe spin-off is a game that is often referred to as not being a “mainline” sequel. It often appears on a different platform or in a different format than its predecessors, and might tell the story of a side character. These games could also be based on a movie or TV series, and “officially” tie in with that story.
Examples: Tales from the Borderlands, The Amazing Adventures of Captain Spirit, the Dragon Age Facebook game, The Assassin’s Creed side-scrollers, Star Wars: The Force Unleashed, a billion other licensed mobile and social games. Spinoffs can occasionally become their own series with their own sequels, a la Forza Horizon.
7. The Reboot
The reboot takes the name of an existing series and, rather than continue the story established in the existing games, starts over. It may tell the same story in a different way, remixed and rewritten.
It may tell a completely different story in a completely different way. Sometimes the Reboot has the same name as the first game in the series, leading to confusion when discussing and/or performing internet searches for the older game. This category includes the sub-category Gritty Reboot, which is a reboot but is also more “adult” and “serious.”
Examples: Prey, DmC: Devil May Cry, Doom, Bionic Commando (2009), Tomb Raider (2013), Hitman (2016), Star Wars: Battlefront (2017), The Xbox One (2013) (that last one is a joke but also sort of true)
8. The Expandalone
The Expandalone is a recent addition to the canon. It takes what would previously have been a downloadable expansion and carves it off from the main game.
You can buy it as a separate thing, though it always arrives in the wake of a bigger, mainline entry.
Examples: Dishonored: Death of the Outsider, Uncharted: The Lost Legacy, The Last of Us: Left Behind
9. The Not Actually A Reboot
Sometimes a new entry in a series is so dramatically different from the past ones that people assume it’s a reboot, when it in fact is not.
The characters and world share continuity with the last entry, but the game itself is so different that it almost feels like the start of a new series.
Examples: God of War (2018), Grand Theft Auto IV
10. The Polarising Re-Imagining That Is Still Technically A Sequel
The Polarising Re-Imagining That Is Still Technically A Sequel (PRITISTAS) usually happens when a more modern developer gets the licence to a beloved old series and sets about making a game in that world aimed at modern players. While the PRITISTAS is indeed polarising, that doesn’t necessarily make it a bad game. Just different.
Examples: Fallout 3, Far Cry 2, Resident Evil VII, Homeworld: Deserts of Kharak, Command & Conquer: Rivals
11. The “Spiritual Successor”
The Spiritual Successor is a game that is a sequel in everything other than name, setting, and cast. It might be made by the same developer as the original, or it might be made by someone else.
It’s code for We’re making another one of those games you like, but for legal reasons we can’t actually call it one.
Examples: Story of Seasons, Dark Souls (a spiritual successor that became its own series and inspired its own spiritual successors), Stardew Valley, Torchlight, Cities: Skylines, Dragon Age: Origins, Prey (despite also being a reboot), Bravely Default, Planet Coaster, Pillars of Eternity
12. The Fan Sequel
Sometimes game studios are unable or unwilling to make a sequel, so fans have to go ahead and do it for them. Completed Fan Sequels are rare, mainly because fan game development can be so legally risky and fraught.
You’re always just one cease and desist letter away from closing up shop and losing all of your work. That makes the good ones all the more precious and interesting, of course.
The next time you’re playing a game, ask yourself: Is it a trilogy midpoint? A Spiritual Successor? Is it a Polarising Re-Imagining That Is Still Technically A Sequel? Is it some other category that wasn’t included on this list?
Or is it ... could it be ... a brand-new thing with no precedent or predecessor? Nah, seems unlikely.