The Art Of Telltale Games

The Art Of Telltale Games

The closure of Telltale this week brings an end to over a decade of adventure game development that touched on everything from Back to the Future to Bone to Monkey Island to Batman to Game of Thrones.

[referenced url=”https://www.kotaku.com.au/2018/09/sources-telltale-hit-with-major-layoffs-possible-shutdown/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/fi8ahtfh1o7iped7st4w.png” title=”Telltale Games Begins ‘Majority Studio Closure’ (Second Update)” excerpt=”Telltale Games, makers of The Walking Dead adventure games and several other episodic series, laid off many of its developers today and may be shutting down according to messages on social media, a report by The Verge, and a Kotaku source with knowledge of the matter.”]

I thought today, then, we could look back at a bunch of the art that went into some of the company’s games, from a range of artists (some who have previously left the company, others who were with it until the end) responsible for all kinds of stuff.

You can find links to each artist’s portfolio in their names below.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.


Brian Matyas

John Grello

Michael Broussard

Jason Courtney

Derek Stratton

Joyce Xu

Bruce Glidewell

Grey Rogers

Min Fu

Rolf Mohr

Robin Chyo

GFactory Studio

Evan Yovaisis

Megan Gritzfeld


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