World Of Warcraft: Classic Will Be Playable November 2

World Of Warcraft: Classic Will Be Playable November 2

If you’ve been waiting patiently for Blizzard to get cracking on a vanilla version of World of Warcraft, you’ll finally be able to see what it looks like come November 2.

Naturally, there’s a catch. The game will be playable at Blizzcon, but if you buy a Virtual Ticket you’ll be able to play the demo on the same servers as Blizzcon folk.

“Shortly after the BlizzCon opening ceremony on November 2 (on or around 1pm PDT), players will be able to download the same in-development BlizzCon WoW Classic Demo that will be playable on the show floor,” Blizzard announced.

“Players will have a chance to explore and enjoy a limited questing experience through a pair of classic early-level zones — one Horde and one Alliance — and experience firsthand our recreation of the original Azeroth.”

The World of Warcraft: Classic servers are set to go live immediately following the opening Blizzcon ceremony, although anyone who remembers WoW launch servers probably also remembers the queues.

In a supplementary video, Blizzard confirmed that there will be a World of Warcraft: Classic panel. It’ll include a “full update on where we stand on the project” and a discussion on the technical difficulties of porting ancient code. WoW: Classic game director Ion Hazzikostas also noted that the demo would be playable until “at least” November 8, leaving the door open for the demo to be extended. There was no mention of progress carrying over to the full game, however.


  • I can’t wait for the stupidly long levelling time, imbalanced specs and poor itemisation. It was fun 13 years ago, but there’s no way I’m going back.

    • I honestly can’t wait!

      I don’t see what people get out of modern WoW. But if they’re enjoying themselves, good for them I suppose.

    • Nowadays players are really cluedin on min/max and metered permorfance… and un those days only one spec per class was even viable… so everyone is gonna end up rolling rogue. (I know I am)

  • “Demo” in the title would probably be more apt. Even though it’s in the second paragraph, you don’t see it until after you’ve clicked the article.

    It will hardly be worth paying the money for the Virtual Ticket for this, it’ll most likely be just a 20 minute section of the Orc / Human starting area.

    I’m still pretty keen on Vanilla WoW, I liked the long time it took to get to 60. Being pigeon-holed into roles wasn’t good design though, but we all made it work. Knowing what we know now, Molten Core would be doable by a 10 man group. Hell I think my guild got it down to 17 one night.

  • I’m as excited as anyone for vanilla.. keen as to relive all those grinding memories.. but can someone explain to me why it’s taking so long to re-release a game they have already released? It’s been yonks in the planning, and it’s nothing new, right? Why don’t they just duplicate and throw up some servers, load up patch 1 or 2 point whatever it was just before BC and let people connect to it? Even if there is another side-loaded client that is patched to the same.. I don’t get what is changing so significantly that it’s taking this long to release. Just give us vanilla how it was and let us get on with it.

    • 1. The original code was lost at some point in the last 11 years. It was never intended to be important to preserve it since the software was always intended to be updated-in-place.

      2. Blizzard has stated a few times that even if they had it, the original code can’t run on modern equipment and their modern server architecture, meaning significant parts of it would have needed to be rewritten regardless.

      3. It’s a nice-to-have, not a major priority for them. It’s something they’ve given to a small team, not the kind of resources that the live game generally has. Smaller team = longer development cycle.

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