Borderlands 2 VR Coming To PlayStation 4 In December

Borderlands 2 VR Coming To PlayStation 4 In December

2K and Gearbox Software plan to bring Borderlands fans deeper into Pandora than ever before on December 14, when a retooled version of Borderlands 2 launches on PlayStation VR. Who’s up for some cel-shaded motion sickness?

More than just the original game with a new control scheme, Borderlands 2 VR has been significantly reworked in order to make it virtual reality friendly.

A new game mechanic, called “BAMF Time” (or “BadAss Mega Fun Time”) slows down the action, allowing players to dodge bullets and perform other cool manoeuvres. Driving vehicles now happens in first-person, with weapons controlled by head movement, and players can choose between standard controller movement or that new VR standard, point-to-point teleportation.

Image First-person driving with head-aimed weapons? Count me delightfully queasy!

And this version of Borderlands 2 is a single player experience, which means Vault Hunter skills that rely on teamwork are out. Maya’s “Res” ability, for example, is now something called “Empathy”, which eats her health and damages enemies, with extra bonus of doubling healing during BAMF time.

Image Hey Maya.

Changes aside, Borderlands 2 VR looks to be a more up-close and personal version of the original. Harvesting full-sized weapons out of treasure chests, getting so close to enemies you can almost smell them — sounds like a good time.

Borderlands 2 VR arrives on PlayStation VR on December 14.


  • Am I the only person who does not have an issue with motion sickness? I have nothing but enjoyed ever single VR experience I have ever had and am gutted I have not tried any VR flight sims yet.

    • I’ve never felt too ill with it either – it took some adjustment to get used to apparent motion while standing still, but other than that I’ve never had an issue with it. My biggest problem is that after a few hours it isn’t compelling anymore.

      • I like games such as flight sims where moving your head is part of it. Looking around in a 3D environment really adds that extra element I have been looking for in gaming.

    • Never bothered me either. I wear glasses though, so I always wonder if that has something to do with it.

      What I mean is that when you put on a new pair of glasses for the first time, theres a period where your eyes adjust to the change in focal point. That would be there for VR as well, and its not always an easy thing to adjust to.

      So I wonder if that adjustment period plays a role in people getting a little sick with VR and 3D glasses. You are thrown in the deep end so to speak, and dealing with both that and the 3D/VR experience itself.

  • Seriously no multiplayer? Why? There are plenty of very good co-op VR titles, borderlands 2 was heavily balanced towards multiplayer and i dont think a few skill changes will really change the DNA of the game

    Like seriously why cant we co-op on borderlands 2 VR? We know its perfectly possible to have multiplayer VR expriences

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