Community Review: Assassin’s Creed Odyssey

Now that you’ve got your Ancient foot-fighting skills in order, let’s have a chat about the latest Assassin’s Creed.

Ubisoft’s transition of the Assassin’s Creed series from RPG-lite to a full RPG is more or less complete with Odyssey, and for the most part it seems to have gone down well. It’s still very much a byproduct of its roots in some aspects — exploration mode, for instance, doesn’t let go of the rails quite as much as I’d like — but for the most part, people seem happy.

[referenced url=”https://www.kotaku.com.au/2018/09/assassins-creed-odysseys-exploration-mode-could-have-gone-further/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2018/09/ac-odyssey-preview-2-410×231.jpg” title=”Assassin’s Creed Odyssey’s Exploration Mode Could Have Gone Further” excerpt=”Beyond the difficulty settings and choice of characters, Assassin’s Creed. Odyssey gives players two choices at the start of the game. You can either have the traditional questing experience, or you can try “Exploration Mode”.”]

Performance wise, the game holds up pretty well across both of the enhanced consoles. I’ve heard good things about its PC release as well, although I haven’t been able to give that a whirl yet. (Although given that I’m in the middle of testing the RTX flagship cards, it’d be interesting to see how that goes. Ghost Recon: Wildlands‘s Ultra setting is still pretty brutal.)

I’ll probably end up playing Odyssey once October calms down a little bit. I enjoyed my time with the first chunk of the game, and I’ve liked what I got to play of Origins. More of the same — at least mechanically — can often be just what you want.

How have you found Odyssey so far?


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