Hellgate: London Is Coming Back

Hellgate: London Is Coming Back

Bet you weren’t expecting this to drop in November.

Spotted by Eurogamer, Hellgate: London will be available to play on Steam in three weeks. It’s not launching at the best time – in between Fallout 76 and Pokemon Let’s Go!.

But still, it’s nice to see Hellgate return. The game launched in 2007 but was beset with crippling bugs and memory leaks at launch. After a couple of years the game closed down, having struggled to crack the subscription model that World of Warcraft was dominating.

HanbitSoft, a Korean firm, bought Hellgate off creators Flagship Studios in 2010. The game was got a free-to-play re-release in 2011, and a mobile spin-off appeared a couple of years ago.

From the Steam description, the 2018 version of Hellgate will provide “a single play environment with the latest version (Version 2.0) of the Hellgate: Tokyo service.” It’s not known at this stage if it’ll be an upfront purchase, free-to-play, or some kind of hybrid model (hopefully not the weird blend that Hellgate‘s original launch had).

It doesn’t look like multiplayer will be included, with the Steam page only showing singleplayer support. The page doesn’t inspire a great deal of confidence, though. For instance, Windows 9 is listed in the recommended PC requirements:

Hellgate: London Is Coming Back

Expectations aren’t high, then. But it might be fun to roam through Hellgate again. You can follow the project through the Steam page here.


  • Without MP, Hellgate becomes a much more boring experience sadly, even with the excellent work from the Hellgate Revival mod team.

  • not going to lie, I bought the original game and despite the bugs it was actually quite fun

    frustrating but fun (since some quests was so bugged it took several save and reload to just get it to register the quest conditions), never checked it out after it went F2P but if it’s free on steam then I’d have no excuse not to at least poke into it

    • I quite enjoyed the original as well, but something about it just didnt work for me. No idea what, but I never finished it. And look at the copy I have and wonder if I can get it working again.

      If its free on Steam, like you theres no excuse not to at least poke into it here either.

      • I kind of imagine , if you played a pet class the AI was woeful and if you were melee a lot of the kill X quests didn’t want to register

        I think I stuck it out mostly because it was diablo 2 with guns and that awesome cinematic haha

        • Don’t remember it being because of bugs or AI, it just sort of faded away every time I played it. Would play it for a few weeks, then just move on to something else. That’s plenty for me by the way.

          It worked for me for the same reason Borderlands and Destiny did on top of that Diablo vibe. But I still never finished it, when I usually do at least once with these sorts of games. Its one of the few genres I generally finish the story at least once.

          I don’t remember any AI or bugs that would have turned me off either. Doesn’t matter, I’ll find out soon if it was the game or something else 🙂

  • Eurgh. Amazing Blur trailer that shot the game in the foot on account of how it could never live up to the trailer. If they’re remaking single-player versions of old quasi-MMOs, I’d prefer they turned their attention to Auto Assault or Tabula Rasa, thanks…

    • Never played Auto Assault (EQ had my attention for the ~14 months it was live. That and buying a place with no phone/internet) but Tabula Rasa had some wonderful ideas that were sadly wasted inside the shitstorm that happened around it. Even the repetitive mobs could have been fixed fairly easily.

      I wouldnt mind seeing some of those old games remade either, they’re better than a lot of the junk we get today, and most of the works been done.

      • If someone re-tooled some one-off-purchase, offline, single-player versions of the Matrix Online, Neocron, City of Heroes, or Warhammer Online, I’d probably buy those, too. There’s obviously some inaccessible/unfeasible content for the group-focused activities, but you’d hope there’d be work-arounds, even if it’s just installing some cheats/trainers. It actually worked kinda well for Wurm, doing that. The scaling of all activities and gain is centred around community projects, so in order to achieve anything single-player, they had to tune degredation and skill gain to otherwise-game-breaking levels.

        Might even be interested in Gods and Heroes, SWG, Landmark, maybe even Vanguard or Black Prophecy. Not things that were worth subbing to, but I’d totally pay a one-off to be able to access in an imperfect form.

        • You’re talking my language with most of those. I’d be faster listing the ones I didnt play in some way 🙂 Which would be Neocron, Gods and Heroes, and Black Prophecy. I beta’d a few of them along the way as well, so have a positive bias for em.

          I see a couple of them lending themselves very well to private servers as well, like CoH. Most of that was relatively small instances tucked behind doors, or caves, or something else equally instanced, and that means relatively small upkeep. They even put the tools in game for player made content as well, so it should be easily retooled into a FTP version. I’d even accept micro’s with that one, given the fashion side is so big.

          I imagine the more open ones like Vanguard (such a flawed gem of a game) might be able to be retooled to load on the fly as well. That’d be the trick, but given how much storage has come along since then, not insurmountable.

          Part of me wonders if we’ll see that sort of thing at some point anyway. They’re dead assets at the moment, and it doesnt hurt to tag them into a server farm some bigger game is using, just to have a small group of players that might generate some income. Guild Wars 1 still ticks along like that, with basically one or two people doing all the work. Thats the sort of thing I think could be done with those old games that didnt quite make it.

  • i remember arguing on the forums how it was stupid that the guns had no need to reload and that you could just keep spewing out bullets nonstop with only a very small accuracy penalty, only be told that reloading would not work in an action rpg, then Borderlands 1 comes out and proved everyone else wrong

  • I’m not seeing how either of the mentioned games are competitors to this. I played it back when it originally released, it was interesting, and I did finish it, but it was also disappointing. The CGI cutscenes were incredible at the time and that’s what I remember most. I also remember Space Siege being even more disappointing.

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