It’s one of the biggest, prettiest games of the year, so it’s a treat tonight to be able to share some of the work that went into the creation of Assassin’s Creed Odyssey.
[referenced url=”https://www.kotaku.com.au/2018/10/assassins-creed-odyssey-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/c_lfill,w_768/hlkxkmbj2fqrvmdd1pqf.jpg” title=”Assassin’s Creed Odyssey: The Kotaku Review” excerpt=”Assassin’s Creed Odyssey is huge. Each new boundary is broken down the moment you reach it, the game world spilling out and expanding further and further than you can possibly imagine.”]
Below you’ll find a ton of art from Odyssey’s production, from characters to environments to 3D to animation to promotional. It isn’t everything from everyone who worked on the game, but it’s enough to give you a sample of how it all came together.
You’ll find links to each artist’s portfolio in their names.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
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