With the recent discussion around Red Dead, crunch and work hours in general, it makes sense to touch on work hours for this week’s Off Topic.
Part of the discussion surrounding gamedev and crunch culture always involves a discussion about what life is like in other industries. A lot of that discussion is happening on social media right now, particularly from former game devs who left the industry for better conditions or a more stable work/life balance.
[referenced url=”https://www.kotaku.com.au/2018/10/we-were-working-100-hour-weeks-red-dead-redemption-2-head-writer-says-then-clarifies/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/ndhxtvwthegpyjump4at.png” title=”‘We Were Working 100-Hour Weeks,’ Red Dead Redemption 2 Head Writer Says, Then Clarifies” excerpt=”It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.”]
So, what industry do you work – and how many hours a week is it normally? There’s quite a lot of industries that work plenty of hours off-site – teaching comes to mind, and there’s software and web development of course – so I’m curious to know what the upper end for yourselves has been.
For myself: around 75 hours has been the upper limit, although that’s a rough estimate rather than a precise figure.
What’s the most you’ve worked in a week?
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