Blizzard Announces Diablo Immortal For Mobiles

Blizzard Announces Diablo Immortal For Mobiles
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

If you were hoping for Diablo 4, you’re going to have to wait a while longer. The next Diablo game is Diablo Immortal, announced today at BlizzCon, and it’s a phone game that Blizzard says is “coming soon.”

Set during the twenty years between Diablo II and Diablo III, Diablo Immortal will tell stories about Tyrael, Deckard Cain, and other familiar franchise characters. It looks exactly like Diablo III, except it has touch controls.

Don’t worry: Diablo 4 is still coming. In a blog post two weeks ago, Blizzard all but said as much, telling fans that the highly anticipated Diablo III sequel would not be at this year’s convention.

“These are very exciting times – we currently have multiple teams working on different Diablo projects and we can’t wait to tell you all about them . . . when the time is right, the company said.

“We know what many of you are hoping for and we can only say that ‘good things come to those who wait,’ but evil things often take longer. We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror.”

Comments

  • the 60 thousand downvotes on the cinematic trailer on Youtube speaks to how much the diablo community wanted this

  • Damn, I thought this would happen.
    I think blizz can handle making a mobile game that doesn’t milk its users too hard.
    It all depends on the pricing structure. Id easily rather pay and have no micro transactions though

  • This has been a debacle for Blizzard. The Path of Exile subreddit got flooded by people “renouncing” Diablo and seeking to get into PoE (which I’d recommendd, anyway).

      • I love it. Be warned: one of the reasons I love it is because the overly (some would say unnecessarily) complex, interlocked systems that allow frankly disgusting amounts of min-maxing and over-customisation, which is something that I appreciate in games. But beyond that, is just a series of really good, clever ideas with an excellent execution and a stream of fresh content every so often.

        An often-used litmus test is checking whether the tree of passive skills make you salivate instead of recoiling in horror: https://www.reddit.com/r/pathofexile/comments/33bio3/awakening_complete_passive_skill_tree_screenshot/

        • You know you’re not exactly turning me off telling me it’s got intricate detail and a complex customisation system…

          *Unnnnngh*

          Us oldschool gamers here miss this kinda thing 🙂 We’re all for it.

          Sidenote: I was NOT prepared for that picture. Jeeeeeeeeeeeeeeeeeeesus christ. WOW.

          • *rubs hands together*

            Did I mention that some of the nodes in that tree are actually “jewel sockets” where you can allocate “jewels” which you can craft with customisable sets of modificators from among literally hundreds of them? Many of such mods even have variables that become better depending on the nodes surrounding the jewel in a radius.

            Also not pictured, a secondary, smaller passive tree that you unlock once you pass a trial to choose one of the three available “ascendancies” for each class.

            And the passive tree is but one of the many interlocked systems I mentioned.

Show more comments

Comments are closed.

Log in to comment on this story!