NSW Gamer Drives Star Citizen Funding Past $US200 Million

NSW Gamer Drives Star Citizen Funding Past $US200 Million
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

Star Citizen is already special for all sorts of reasons, and now we can add one more to the list: the game’s funding has surpassed $274.7 million ($US200 million), with one Aussie driving the game past the total.

“Algared” from New South Wales was responsible for driving the crowdfunded space opera past the target, according to a letter from Star Citizen lead Chris Roberts. “To highlight just how global the support is, the person that took us past this milestone, Algared, hails from New South Wales in Australia and has been a backer since 2014,” the letter said.

The note also revealed that more than five studios with over 500 staff are working on the project, and that the “roadmap” for the completion of Squadron 42 will be released by December.

“Lastly, with ship purchasing live in 3.3, we have a full game loop with basic progression, where you have a reason to haul cargo, take missions or mine,” Roberts wrote.

Star Citizen has been in open development since 2012, with the game raising just over $US2.1 million ($2.886 million) through Kickstarter. By the middle of 2013, the game became the most successful crowdfunded project after raising more than $US15 million, and funding soared past $US50 million by the time Gamescom rolled around in 2014.

The tale of Star Citizen‘s development has been long and fascinating. Our partners over at Kotaku UK published a lengthy five-part series into the project back two years ago, before funding had soared past $US100 million.

But development has continued apace, and Star Citizen has certainly amassed a ton of A-list talent to back Squadron 42.

As much as I’d really, really wish Star Citizen would hurry up and stop adding features here and there, there’s no doubt its development has been fascinating to observe. I’m also keen to see what happens when the majority of work on Star Citizen is complete, and all that time spent adding features and finding new tools and tricks starts to become available to other developers.

Correction: The original headline jokingly said “Bloke from NSW”, but there’s no confirmation about the gamer’s identity in question and therefore should have never been published. Apologies.


  • Star Citizen will never be ‘complete’ though. This is one of the issues with the early access model. When is a painting ‘done’? When the artist puts down his brush. Star Citizen, if it actually makes it to alpha/beta, will never make it out of it.

    The other issue with early access, of course, being the deincentivisation of developers to finish a game they’ve worked on and already released in some form.

      • First of all, I’m not upset. Just making broad observations. And second, the difference between full release games like WoW and early access games like SC is the small but important factor of expectation. A full release game could be rough around the edges, but there isn’t necessarily an expectation that the devs have to fix it or expand in it (unless it is reaaaaally broken). If devs do fix it or release add-ons, they’re cheered and rewarded for going above and beyond expectation. However, releasing a game in early access is effectively making a contract to polish the crap out of the game from the beginning. There is an expectation that it may not be great now, but will be get better. And it will… but as I said before, nothing is ever truly finished. Which is why early access games get criticised so heavily, and full release games like WoW get a lot more leeway. Early access is a contract for disappointment.

    • Star Citizen will be complete when the funding dries up. And I don’t mean ‘complete’ in a good way, but in a way which suggests a terminal point lacking in closure.

  • What will really impress me is if Chris can move to Vulkan API, it’s quite clear DX11 is really struggling with all the things going on. (DX12 can go jump)

  • But development has continued apace…

    If by ‘apace’ you mean ‘at snail’s pace’ then yes, I suppose it has.

    Chris Roberts is the biggest bullshit artist in the industry. Peter Molyneux has nothing on this guy.

    • Except you base your remark on thin air. CR did delivered several memorable space games. No surprise he got such support.
      The fact a few around have zero clue about game development, explain 4 years ago that it was collapsing 90 days top!…. and double funding as well as backers together with core tech allowing to deliver most original kickstarter in 2019.

      There is some haters outsider. haters hate that’s what they do the best.

      • LOL, Molyneux has a list of delivered games, too. All in the distant past, too. When was Chris Roberts last delivered game? Freelancer doesn’t count because they had to actually get rid of Roberts before it could be delivered.

        Roberts is a dreamer. Unfortunately, many backers have been seduced by his dreams and their own nostalgia for the games of the distant past. Star Citizen can never live up to the promises made by Roberts.

        Call me a hater. I’ll call myself a skeptic. Do I want Star Citizen to fail? No. Do I think it will? Yes.

Show more comments

Log in to comment on this story!