Remember that issue with the PC version of the Fallout 76 beta where changing the framerate would break stuff? Bethesda has implemented a quick fix for that, and it was as easy as capping the framerate.
So the faster your framerate, the faster you move. Which is fine, whatever in a singleplayer game like Bethesda are used to making, but not fine for a multiplayer-only release like Fallout 76, where changing a player’s framerate is as easy as entering a few lines of code.
As PC Gamer report, anyone in the beta now is going to find the framerate for the game capped at 63.
The FOV is also set in stone, at 80 for third-person views and 90 for first-person. Where previously you could go into the game’s .ini file to edit these values, that now has no effect.
That’s a pretty slapdash fix, but then, this is a beta, not the final product. A more comprehensive solution for this issue, one that would fix the game’s engine while allowing PC gamers to make some pretty standard adjustments, is hopefully on the way. Remember that when the framerate issue was first discovered, Bethesda said “a fix won’t be out until the game launches.”
Fallout 76 is out on November 14.