Battlefield 5’s Time To Kill Changes Are Being Wound Back

Battlefield 5’s Time To Kill Changes Are Being Wound Back

After making big waves in the Battlefield community with changes to the game’s “time to kill”, DICE has decided that they’ll be rolling all of those changes right back.

It was only a week ago that DICE rolled out a patch which lowered the impact of assault rifles, submachine guns, light machineguns, semi-auto rifles and self-loading rifles. The intention was to keep players alive a little longer, reducing overall player churn.

A chart showing specific changes made to different weapons, changes that are now all being rolled back.

“Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn – meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V,” DICE said at the time.

But the experiment hasn’t worked. So in a post earlier this morning, DICE has revealed that they’re rolling all of the changes back.

“Our intent with the TTK changes was to see if we could evolve the Battlefield V experience and make it more enjoyable for new players, whilst also making sure the Battlefield vets have a choice with a more “core” experience suiting their preferred play-style,” DICE said.

“Clearly we didn’t get it right. Veteran players didn’t ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation.”

The developer noted that “we have a challenge bringing new players into Battlefield 5“, although it’s a problem facing all of DICE’s games “for a long time”. But in the interim, the TTK changes will be reverted just before midnight December 15 AEDT (or early December 16 for our New Zealand friends). The “Conquest Core” playlist is also being removed from the game.

The reaction has been relatively positive:






But having pleased the hardcore and vocal elements of the Battlefield fanbase, DICE now faces a familiar problem. Having reverted the Battlefield V TTK values to their original launch state, what will DICE do to fix the player churn that was the core reason cited for the changes in the first place?


  • I can see what they were trying to do. I picked up BF1 for like, $8 or something ridiculous at a recent sale. Whilst I loved the graphics and the feel, playing multiplayer wasn’t fun. It went ‘see person, they kill me’ or more often ‘person kill me that I never see’.

    If I ever got hit, there was no chance of getting away. And because I was lvl 0, I didn’t feel competitive in anyway.

    I got my $9 worth though but I didn’t play for longer than 2 weeks. My son is WAY more into FPSs than I am and he’s quite good, and he found the same.

      • They’re alot easier to deal with in this game than in previous titles imo. Keep moving, grab a point, lay low and build some fortifications.

        So i get killed by snipers? Sure, usually when i’m stupid enough to stay in the one spot for longer than 10-20 seconds. You are correct though, just assume you’re in the sight’s of a sniper at all times and adjust accordingly

    • I grabbed it on the cheap too.
      Great looking game but my inexperience was really obvious against a population that had been playing for such a long time already.
      It felt like I was simply choosing where to die every respawn.

      It’s not the games fault, I just knew I didn’t really have the time to get used to it anymore and I’ve struggled to stick with the series since BF2

  • Stupid change in the first place. Thankgod some common sense eventually prevailed, but if they’re willing to do this on a whim hoping it will magically fix their problems. Then i shudder to think about their future solutions

    • ^This

      That being said, I’m at least grateful for the server browser, which is more than can be said for Battlefront, which I’d really love to play but alas, matchmaking sucks.

  • They should just make more maps like panzerstorm, I spend less timing dying when 64 players aren’t all spawning in a space the size of my bedroom.

    • I don’t mind the size of Panzerstorm but its a huge open field!

      I feel like this is the map I die the most on as there is no way to get from one objective to another without getting shot from a mile away.

    • THANK YOU! From the very first moment I loaded into Panzerstorm and started driving a jeep across the map to a distant flag, I felt bewildered by the size, commenting “what, is this a map from 1942 or something?”; finally a map true to battlefield, and they didn’t even try to claim it was the ‘biggest map in BF history’. I remember in BF2 having my quadbike shot out from under me by a jet and going “well shit I might as well just respawn, because the walk is too far”… I absolutely want more maps like this.

  • Good, now maybe they can look at the real problem, like the apparent desync between someone shooting you and the hits actually registering.

    Nerfing the TTK just made me more angry every time die in one hit to anything other than a sniper headshotting me. I almost always hear bullets flying past me right before I die too so I have to conclude they’re actually hits on the other guy’s screen.

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