Kirk didn't much care for Detroit in his review of the game, but I still thought the game's vision of the near future was interesting enough to take a look at.
It's late in the evening. I've moved the console to the bedroom, so I can enjoy a bit of Detroit in warmth and comfort. I fire up the game, and while the main menu loads, I duck off to the toilet.
Below you'll find a showcase of pieces that went into Detroit's development from a range of artists, some of them working at Sony studios, others brought in from the outside. It isn't everyone who contributed, but it's enough to give us a nice look at a cross-section of work that built this vision of Detroit in the year 2038.
This story originally appeared in June 2018.
There's a link to each artist's portfolio in their name.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.