Good Morning, Here's Some Mechwarrior 5: Mercenaries Co-op

Hello! I hope you had a lovely weekend. Here's two bits of news to spice up your Monday: we have a release date for Mechwarrior 5: Mercenaries, which supports up to four-player co-op.

The new footage of the game came out at this year's MechCon 2018, where all things giant robot (but predominately around BattleTech, Mechwarrior Online, and now MW5) are celebrated.

First off, let's start with the new MechWarrior 5 trailer. The game itself will launch on September 10, 2019, according to PC Gamer.

Now here's the fun part. For those who attended MechCon this year, which most Australians wouldn't have - it's in Vancouver, Canada - people would have had the chance to jump into a custom-built mecha cockpit, complete with rumble chairs, 4K screens and a HOTAS setup. It's not quite the Star Wars: Battle Pod experience you might have seen at the arcades, but still it helped show off the game's four-player co-op mode.

You can see how some of the co-op mode in the Twitch stream below (skip to 4 hours, 57 minutes). PC Gamer noted that all matches are hosted on a peer-to-peer connection, and while you can play the single-player campaign in co-op, only the host will get any mission progress.

It's already been a good year for managing mechs with BattleTech, which just had its first major expansion drop recently. Hopefully Mechwarrior 5 continues that trend. The delay has certainly done the game a world of good.


Comments

    Dev's doing coop - allow people to run a separate campaign specifically for coop which has its own progression which is shared. This allows groups to organise and complete games without others getting the rough end of the stick, or one player stuck waiting for friends to come online so they don't skip too far forward.

    Otherwise, looks awesome.

      Yeah. And it's a long way out from release still, so some of the particulars might change. But I know quite a few mates I used to LAN with who will be thrilled at the idea of any co-op, whether progression carries over or is a whole separate thing.

      Fun fact: I also saw this at Gamescom as part of Nvidia's RTX ray tracing reveals, so we'll hear more about that in the coming year as well.

    PLUG IT INTO MY VEINS

    Battletech was fantastic, but my heart has always belonged to MW2:Mercs (and the pretty fair effort of MW4:Mercs).
    For all the strengths and weaknesses of the series, I just want the ability to manage my outfit's finances, and get that sweet, sweet lore from the war journal.

    MW2:Merc's journal was an unsung hero of the game, transforming blocky polygonal buildings into a real city with a real populace, with real stakes. It gave real weight and import to swapping sides. Context is everything, and the journal delivered.

    I cant believe the you chose the Starwars Pod Racers PODs INstead of the actual Battletech PODs. I must say i am Disappointed @alexwalker

      We actually have Star Wars Battle Pods in Australia that people can sit in and enjoy, though

        There's one at a TimeZone on the Gold Coast that I played last year!

    Too far away, but thats to be expected when MWO is the main focus of your studio.

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