Star Citizen’s Squadron 42 Won’t Hit Beta Until At Least 2020

A wealth of Star Citizen updates dropped overnight, and it’s not good news for Freelancer fans who have been holding out since the original Kickstarter campaign. That Squadron 42 campaign you’ve been waiting so long for? Don’t expect to see it until 2020.

The date was included as part of a larger roadmap for Star Citizen and Squadron 42 that was updated this morning. As far as Squadron 42 is concerned, the roadmap contains a full list of goals for every single chapter’s whitebox narratives, playable goals, greyboxes for character interactions and story moments, and more.


An example of one of the descriptions for the third phase of Chapter 3, and its rough completion.

Some chapters are in the “whitebox playable” stage right now, and with the beta not scheduled for release until the second quarter of 2020, there’s a possibility that the singleplayer mode won’t see a full release until 2021.

The Star Citizen schedule is mapped out to the second quarter of 2019, covering the various elements that are set to be added into the persistent universe with each following alpha update (3.5 and 3.6, due out in Q1 2019 and Q2 2019 respectively). Most of those involve new ships, combat personalities for AI, inventory systems, guilds, ship-to-ship refuelling, weapons and other core engine technologies (like a new flight model).

All of this was also followed with the news that Star Citizen has sold 10% equity in the Cloud Imperium parent companies to Snoot Entertainment and the family office of Clive Calder. In return, Chris Roberts and co. have raised an additional $64.68 million ($US46 million) and released details on the company’s finanicals for the last six years.

Some of that detail includes a breakdown of how much income the company has raised from 2012 to 2017. 2016 was Cloud Imperium’s most lucrative year, raising $US36 million in pledges:

Cloud Imperium employed 464 people around the world last year, with just under 400 of those staffers focused on development, 46 concentrating on marketing, events, community and publishing and another 38 handling administrative duties.

You can read more on the company’s financials here, while the roadmap for Star Citizen‘s persistent universe and singleplayer campaign can be tracked here.


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