Battlefield 5 moves into the next phase of its Tides of War system today. The latest update brings co-op game modes and smaller, infantry-focused maps. This sequential release of new content and new challenges has breathed continued life into a controversial game, and it’s one of the things that Battlefield 5 is doing right.
Instead of releasing traditional expansions, Battlefield 5 uses a system called Tides of War to introduce new content into the game. Over the course of several weeks, new maps and game modes are added alongside weekly challenges that give players special items. The latest chapter, Lightning Strikes, brings new game modes such as the fan-favourite Rush mode, in which players need to plant bombs at objective points.
There’s also a miniaturized version of the traditional conquest mode called Squad Conquest. It also adds new weekly challenges focusing on medic class achievements and playing the new modes. But what makes Tides of War work isn’t just the excitement of having new maps or gameplay modes. It’s how the challenges and rewards bring structure to the game.
Tides of War assignments work a bit like moving up a ladder. There’s a handful of objectives that move you up, and if you move up enough tiers, you can get goodies. Each “rung” of the ladder splits off into different branches, but they all end in the same reward. For instance, one weekly challenge in the Overture Tides of War release focused on supplying teammates.
You could play as a medic and give your teammates 20 bandages for healing, but it was also possible to progress by playing a support character and handing out ammunition. This means that while each new step of Tides of War might have a general idea — resupply teammates, build defences — you tend to have some flexibility in what class you can play.
This means that Tides of War assignments are less strict than the normal assignments that you can pick up for classes or weapons. Each assignment you complete earn you experience points. Complete enough and work up the tier and you’ll earn rewards. In the best cases, this can mean unlocking new weapons. The first chapter even brought back one of my favourite weapons from Battlefield 1: the Selbstlader 1906 rifle.
I’m not always someone who chases after individual weapon assignments in Battlefield games. Having to sit down and headshot 20 people near objectives during a match might be challenging, but it can feel tedious for even the best of players. What I enjoy about the Tides of War assignments is that they provide a base minimum amount of structure. It’s just enough guidance to encourage teamplay and coordination without being too strict.
You’ll sometimes need to move outside of your comfort zone, but it’s never for too long. You get to sample certain gameplay styles, get refreshed on mechanics, and feel like you’re part of a larger community activity. It’s always interesting to observe the community when certain tasks are assigned. This week, for instance, requires players to revive fallen comrades, which means maybe I’ll have some medics around who do their damn job.
If there’s a downside to Tides of War, it comes in the chronological theming. Each new chapter is supposed to represent a new part of World War II, and while they do a good job expressing those themes — Overture’s big tank combat and Lightning Strikes’ fast-paced new game modes representing the early German blitzkrieg — it also means that players are still in a holding pattern when it comes to seeing more map variety.
While Battlefield 5’s focus on lesser-known fronts is appreciated, a major player concern has been the lack of things like maps set during the Pacific campaigns. Tides of War rolling along chronologically means that many of the familiar sights and sounds that players are eager for won’t come for a while yet.
Still, Tides of War’s weekly challenges encourages players to really engage with Battlefield 5’s mechanics and provide good reasons to change up your playstyle. The rewards themselves are fun, and the themes give each new phase a clear identity. It’s not without hiccups, but Tides of War gives Battlefield 5 a structure and identity to help counterbalance its rocky launch
Comments
7 responses to “Battlefield 5’s ‘Tides Of War’ Challenges Keep The Game Fresh”
The last set of Tides of War challenges severely damaged my interest in the game. The week with a heavy focus on Grand Operations and the one offering the Ratburner helmet were particularly awful.
I don’t care for Grand Operations one bit and the Ratburner one just bugged out to the point where I was never able to complete it despite getting enough rocket kills to complete it 5-6 times.
These challenges do nothing for me personally. I don’t really like having chores and shopping lists in my shooters. Bounties burned me out hard on Destiny 2. There is some new content but it’s mostly just chores for the existing content imo.
The new squad conquest mode they are forcing you in to if you want to get the new gun is really terrible. Being forced to play grand operations last time around was really terrible as well.
Tides of War shouldn’t have things like win a certain type of game mode they should be things you can complete in most normal modes.
I don’t mind squad conquest, but its only on a 3 map rotation. This game desperately needs more maps, not more modes.
I feel like the games are too unbalanced in 8v8, I have never been in a game where we haven’t won 140ish-0 or lost 0-140ish
Hmm I’ve had a few close ones, but it can definitely snowball.
I’ve put this game to bed for now. I keep playing it for a few days and get frustrated by the lack of maps, only to come back a few weeks later to have the same mood set in again after just a few days.
I feel the same way, I will log on once a week to do the tides of war stuff until the map rotation is a little more fleshed out.
I liked the last chapters etc.
But this…squad conquest is terrible. It just feels like call of duty, which isn’t what this series should be going for.