Dragon’s Dogma: Dark Arisen Gets A Switch Port

Dragon’s Dogma: Dark Arisen Gets A Switch Port
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Originally released in 2012 on consoles before getting updated to Dark Arisen in 2013, Dragon’s Dogma: Dark Arisen is finally getting the portable treatment.

Earlier this morning, Capcom announced that their open-world RPG with scalable boss enemies would be coming to the Switch on April 23. That date is just over a year after Capcom shut down the Xbox 360 servers for Dark Arisen, although the PC version is still going strong (and selling for $44.95).

Dogma‘s combat should have no trouble translating over to the Nintendo console. It appears to be running at 30fps, which would make sense given the Switch’s internals. An Australian release hadn’t gone out at the time of writing, so no word on the price point, but this post will be updated as more information comes to light.

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    • Blows my mind they are dragging their feet on this. Would sell amazingly well and the technology is there to do the game justice. Pull your finger out of the trolls butt Capcom and give us DD2 already..

      • I wonder if this release is a way for them to gauge how much interest there is in the franchise? That’s about the only reason I can think of for dusting off a 5+ year old game at this point. That’s old even by the standards of the Switch, which has elevated reheating old games to an art form.

  • Very much looking forward to picking up a Switch some time this year. Hoping for a Hardware refresh or price drop on the current hardware.

    • Have Nintendo ever had price drops on consoles or games? I thought their MO was to charge full price for all games and consoles for the entire life span of their products.

      • Yeah it’s total wishful thinking on my part. But with rumours of a hardware refresh going around i’m not really in a rush to drop $449 on something that is rocking quite dated chip and screen tech.

  • Ive tried playing this game on PC. But the draw distance and graphics quality kill it for me. Its got great gameplay and RPG mechanics but the graphics put me off.

    this game would be amazing in an improved game engine.

  • Loved this game so much, it was a strange gem at the time.
    The pop Japan rock intro was a little confronting at first but within a few days I was singing it with glee.

    The only real complaint I had was those companions you make and share, a fantastic idea that was killed the moment they opened their mouths.
    I was ready to snap the disc of mine pointed out that damn tower again.

    My favourite moment was my partners face when the game made the old merchant her love interest.
    She was far from impressed.

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