Fallout 76 Is Down To $25

Fallout 76 Is Down To $25

Patience is still a virtue: if you held off on grabbing Fallout 76 at launch, you can do so now for very little.

We’ve talked plenty about Bethesda’s MMO-esque wasteland, from the quirky beta bugs, initial launch and the wealth of ways players have added to the experience.

Fallout 76, One Month Later

It feels like Bethesda’s post-apocalyptic shooter has already been out for a while, especially since its early access-style beta began all the way back in October, but Fallout 76 officially launched just one month ago. And what a long month it’s been, filled with release-build bugs, post-launch updates, and a big controversy about a bag. Here’s a refresher on everything that’s happened so far.

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While most of the chatter around Fallout 76 has centred less on tote bags and more on rad worms boosting all player effects by 50 percent, it’s worth noting that the game’s price has dropped substantially – so it may just be worth it to those who are keen to head into the Wasteland. Harvey Norman is now selling all three copies of the game for $25, which you can get delivered or in-store.

Given that Fallout 76 only came out a couple of months ago – mid November – it’s surprising to see it available this cheaply, especially outside of the usual sale periods like Christmas and Black Friday. And it’s also a reminder of why you shouldn’t pre-order video games: because in a month or two, chances are you’ll be able to get the same game for a decent discount.


  • You might be saying to yourself about now “Oh, it’s Fallout; how bad could it be? $25? Sure.”

    Turn away, weary traveler.

    That’s twenty five of your dollars you will deeply resent having spent, and a couple hours of time you’ll never get back before you give up in resigned, bitter disappointment.

    Just say no.

    • It honestly really is. I bought the game from JB as my mate is an avid pop vinyl collector. He wanted that FUGLY as hell vinyl that came with it. Ugh it was horrendous looking, seriously. But, I helped him out, he went halves with me. I didn’t *really* want the game but he’s a mate, we do each other favours you know, I figured what the hey.

      He actually feels guilty now given how bad it is lol

  • I got mine for $29 a month ago, loving it.

    Had about 40-50 hours play time so far, enjoyed playing with other people or solo.

    Personally I think it’s a bargain at $25 it’s just had some of the biggest exploits patched.

    Anyone reading negative comments, yes there’s some bugs, yes you have to play differently to other fallout games, but for $25 you really can’t go wrong.

    • but for $25 you really can’t go wrong

      You can.

      You can get a lot better games that actually work for $25

      Divinity original sin
      Gears of war ultimate edition
      Elderscrolls Online (An online Bethesda game that actually works)
      Assassins creed IV (Current gen version)
      Deus Ex Mankind Divided
      The Last of Us remastered
      Uncharted Collection
      Uncharted 4

      I could go on.

      Your $25 is much better spent.

      • Subscribe to Humble Bundle for what, 2 months? Get around 8 games from them for that price? Plus your money goes to a good cause too…

          • Ah yeah look fair point there are always going to be games that are awesome at that price point.

            It’s rare for 2 month old games though, I guess my point is it’s the first ever fallout online game and it’s only 2 months old (I.e. ground floor) and $25. I have enjoyed playing it and even with all the bugs it’s been worth every cent of the $29 I spent on it. If they add more content and fixes over time then it’s worth getting now to be leveled up and enjoy them.

  • I got it as a present at xmas

    Played about 20hrs have quite enjoyed my time with it

    Sure it’s not your regular fo experience but I knew that coming into the game

    I think of it more like ark or building meets an mmo

  • Honestly, it’s a $10 game.
    It’s not just the bugs, but it’s the ridiculous direction they’ve gone with a number of their development decisions.
    No push-to-talk will encourage interactions??? It removed them entirety.

  • I found a cheap code at launch for $50ish bucks, went in with low expectations (I liked New Vegas but thought FO4 sucked). I was still pretty disappointed. I stuck with it through to Level 50 because I was enjoying hanging out with friends, despite the continuous bugs and poor design choices.

    I’d run into a lot of issues related to progression but would usually have a tantrum and move on. But then, for no discernible reason, I lost thousands of caps worth of gear. So I quit.

    I won’t be going back and Bethesda are going to have to work damn hard to convince me to spend any money on them again.

  • Most of the people complaining that it’s not worth buying here haven’t actually played it and don’t know first hand if that’s true. Worth keeping that in mind when figuring out how much weight to give their opinions.

    My opinion? I have played it, around 80 hours. It’s not a mainstream Fallout game, it was never trying to be and it shouldn’t be judged by that metric. Rather, it’s a fun multiplayer survival RPG that’s easily worth the asking price. There are bugs, but the story and broad experience of playing (especially with friends) easily compensates.

    • If they’d marketed it like they marketed Fallout Shelter–oh, hey, we’re trying something different; it comes out today, let us know what you think!”–I might have some sympathy for this way of thinking. But they marketed it with the TV ads and saturation PAX coverage and UberUltraDesignerSpecial Editions and whatall, that seem more befitting of a AAA addition to the franchise. And what we got was generic-extruded-fallout-product.

      The land seems pretty but empty, even on the rare occasions you run into another player, the lack of NPCs feels cheap and bloodless, the humour is largely absent and the main new mooks are just reskinned ghouls. It feels like a tech-test for a Fallout MMO.

      • See, I disagree with almost all of that. They were upfront from the start what the game was going to be, and what it wasn’t going to be, and they were pretty clear it wasn’t going to be Fallout 5. There are plenty of NPCs and physically present quest givers, just not human ones for narrative reasons. The humour is definitely still there. The one I do agree with is the Scorched resemble ghouls.

        • They were clear that it wasn’t Fallout 5, but they marketed it like it was a lot bigger and shinier than it was (YMMV). It felt to me like they were trying to monetise a tech demo. Ironically enough, for a product that will now probably never happen.

          As to the NPCs, perhaps it’s the old cynic in me, but it came across to me as “we aren’t prepared to shell out for lots of voice talent, now, how can we justify that narratively?” I’m not saying I want every shopkeeper to be Moira Brown (even if I do), but that, and the scorched, and the generic nature of the quests, all felt cheap-arse and rushed. It felt like Fallout fanfic, or a cheap knockoff, or what happens when you let the interns make all the production decisions.

          I’m glad you’re enjoying it; I just think not many people who wore the pixels out on FNV, FO3/4 will feel the same.

          • I hope you don’t take my disagreement as hostility. The game isn’t for everyone, and it does deviate some from the path the previous games have taken. I definitely get people not enjoying it.

            Mostly what bothers me is there’s still a bit of a hatewagon about the game and a lot of the people involved have never touched it, and mostly trade off old things that have been long fixed or things that weren’t actually true in the first place. That’s not to say that the opinions of people who haven’t played is worthless, just that it’s usually going off an incomplete or sometimes faulty picture.

            It’s also unfortunate when people paint a picture as though the game is dead and has no players. The FO76 subreddit is four times more active than the Fallout one, sometimes more. I’ve never been on a server with fewer than 20 out of the 24 max players. For all intents and purposes as a player, the game and community are doing fine for now.

          • Hostility? Naaah, we’re just two people who are arguing the merits of a game.

            Who knows–if Bethesda gets its act together and decides how much a bobby pin should weigh (and so forth), maybe FO76 will become the new No Man’s Sky in terms of fan reaction. And you will be in the happy position of having like it before it was trendy, you trendsetter. Boring old world if we all thought the same.

    • Yeah, I largely agree with you. I have something like 110-120 hours in it. Stopped playing because I became too powerful and it became boring like every other Bethesda game…and that’s without the overpowered TSE weapons.

      Got my money’s worth out of it that’s for sure, it’s a decent game but not great. Just sitting on the sidelines now to see where they go with it. Doesn’t bother me if i never play it again like any other game I’ve finished with.

    • I’m sorry. I forgot. Fo76 fanboys only like the very few positive reviews. The huge majority of negative reviews are not allowed. How dare we hold negative opinions of your favorite toy.

          • The idea that experience gives weight to an opinion and lack of experience subtracts weight from an opinion is neither new nor controversial. If you’ve never driven a Tesla, your opinion on how it drives isn’t going to be weighted the same as someone who has. If you haven’t played a video game, your opinion on how it plays isn’t going to be weighted the same as someone who has. Direct experience has value.

            You’ve read the comments I’ve made about Fallout 76 over the last few months, you know I’m rational about it independently of whether you agree or not. I’ve done nothing to warrant this bizarre hostility from you, nor the downvote you decided to give me, and building straw men like suggesting I reject negative reviews altogether is just a disservice to both of us. You’re better than that.

  • I wandered by the local EB to kill some time two days ago… it was sitting at $70.

    Which I guess is $25, by EB’s conversion rate.

  • “it’s surprising to see it available this cheaply”

    Is it really, though? I mean, it’s not the worst game to come out in the past year or two, but there has been a lot of negative press surrounding it lately.

  • When the constant stream of news articles about new and exciting weekly fuckups ends, I’ll probably pick it up in a bundle or something.

    At this point, I’d have to have a think about if a free copy was worth the download.

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