The Division 2 won’t be landing on Steam initially and will, in fact, launch on the Epic Games store on March 15, GamesIndustry.biz reports.
The Epic Games store is skimming only 12% off sales compared to Steam’s 30%, making it an attractive option for game developers. GamesIndustry.biz added that publisher Ubisoft will be working with Epic on “additional select titles” throughout 2019.
Comments
11 responses to “The Division 2 Won’t Launch On Steam First”
It should also show up on Uplay, or dose Ubi skim to much off the top too? 😛
Yeah. It’s published by Ubisoft right? Going against their own platform at first launch is really strange. And I know the Epic store has better payouts per copy sold but you wouldn’t think that would matter compared to your own platform. Seems like Epic have swayed the deal even more to get it. Wish we knew by how much. This seems like a great example of limited specific console release before full launch.
I want to play this game, but not enough to split my game catalogue. I’ll wait for it to appear on Steam. Thank you for giving me more time to “clear the backlog”.
you don’t find it annoying to launch another launcher within a launcher?
Yo dawg, I heard you like launching launchers within your launcher so what we did was made a launcher that launchers launchers IN another launcher
I don’t see other launchers as a problem. Its basically more shop fronts. The real problem is the market share STEAM has. They have a VERY large monopoly on the PC market, and any kind of competition is a good thing.
Steam used to never let you install or uninstall DLCs at will, then Origin came along and did it first.
The same could be said for the level system Steam now has. That was a thing Uplay did first.
The recent chat updates are a response to people moving to Discord.
Plus what ever else. Steam NEEDS competition or it wont get better.
There’s a difference between launcher competition and game competition.
Launcher competition is good, as it gives people choice.
Only being able to buy certain games from certain launchers isn’t competitive however, its monopolistic, and harms us as consumers.
Definitely, but I find it more annoying to have my games split all over the place. That’s why I haven’t finished Dragon Age: Inquisition yet, it’s the only game that I own through Origin and it frustrates me that I can’t play it through Steam.
Steam has been the boss when it comes to video game distribution for a long time, and with other launchers competing now, I’m not willing to leave what Steam provides (achievements, workshop, my backlog, my friends, reviews etc.)..yet.
My thoughts exactly.
If The Division 1 is anything to go by (or in fact, any of the recent crop of ‘live service’ games like Destiny, For Honor, Siege, Fallout 76 etc), then anyone who buys at launch is going to be getting a much, much worse experience, anyway.
Based on The Division 1, you’re going to be looking at around a year before it’ll be fulfilling promises and worth the dollars in a bundle, as opposed to buying a more expensive, inferior experience up front, then paying for each improvement piece-meal.
Some folks just gotta be first, and they’re going to pay for it.
Hm. No, that’s not quite right.
It’s not so much ‘being first’ as a status thing (though for some it will be), but rather… much like game length, activity variety, narrative depth, or degree of polish, when people evaluate value in purchasing a title, novelty and ‘freshness’ (ie: not spoiled by endless gaming enthusiast community articles and discussion) are absolutely factors like any of those others, and everyone assigns a different value to it.
Novelty-seekers probably put a higher price on that ‘freshness’, making day one access for a worse, more expensive experience better value for them personally than the eventually more polished, cheaper experience that is also more stale, thanks to overexposure.
I’m guessing the logic behind this is similar to Denuvo’s PR spiel when it comes to conversations about the efficacy of their product. The aim is to capture that initial rush of sales when it first releases as that’s where the most “damage” can happen. After that it won’t be so important to have it on just one storefront and Ubisoft will start broadening the range of marketplaces after that.
I really hope this kind of anti-competitive behaviour stops and doesn’t become the malady of the year. (like lootboxes were before it) However did Brick and Mortar shops manage to cope this long with everyone else selling the same products?
Epic doesn’t even have profiles or achievements, they suck. Do they even have cloud? who knows!