The Dragon Prince Returns For A Second Season Next Month

The Dragon Prince Returns For A Second Season Next Month

Life comes at you fast. Only a scant five months after the first season of the series premiered on Netflix, season two of The Dragon Prince is coming to the streaming platform.

The news comes via the show’s Twitter, which posted a banner yesterday with a date for the premiere: February 15th.

We were largely fans of the first season, which featured a rollicking adventure in a war-torn world in a way that’s more than a little reminiscent of Avatar: The Last Airbender (which makes sense, considering former creative staff of that show helm this one).

Though there were some concerns about the show’s distinct animation style. All in all, a second season here is very welcome.

No word on how long the season will be, but the first was nine episodes, so probably somewhere around there. It premieres on Netflix February 15th.


        • Odd style. Looked like they intentionally skipped frames to cut costs or something. Not a good look at all.

          • They intentionally cut frames to mimic the aesthetics of stop-motion and hand drawn animation. The end result though is something that looks like neither because they didn’t seem to understand that it’s not just about cutting frames, it’s about cutting the right frames. Well actually it’s not about cutting anything at all, it’s about building up from keyframes that let your mind fill in the gaps to give the illusion of motion.

          • This. Personally I didn’t really mind it that much but rather than giving it the anime-like aesthetic they were going for it ends up working against it. A lot of “anime”-styled western animation misses the mark, because anime tends to be done on the 2s or 3s, but CG and “disney” animation is on the 1s, i.e. every frame has movement. They often animate at higher than 24 frames per second too.

            It’s not enough to just take a 3DCG animation and discard every other frame though, all that does is make the motion either look jerky or have a floaty, weightless quality to it. Anime doesn’t look jerky because it was animated assuming 2s and 3s, and it is keyframed accordingly such that the major frames and the in-between frames are more carefully considered to have the right amount of motion to convey weight and avoid looking jerky.

            There’s no reason why a 3DCG animation couldn’t do the same thing, but then you’re actually missing out on the benefit of 3DCG and might as well do it as traditional 2D animation.

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