When You Realise Your Strategy In A Video Game Is Doomed

Screenshot: Rimworld

When I landed at the location I’d designated in my latest game of Rimworld, I felt optimistic. It was permanent summer, but not so arid that there wasn’t anywhere to plant. I thought that this time, I’d make it a few years. A few minutes later, I realised I had gotten myself into a death spiral.

There’s that one moment in ill-fated strategy game round when you know you’ve gotten yourself into an unfixable situation. In SimCity 4, it’s when your expenses exceed your profits. Once, in Dwarf Fortress, one of my dwarves got bitten by a were-horse, then attacked by a cyclops. In Frostpunk, if you let your citizens down too much, it can become impossible to get their hope back up. You can spend a lot of money building a coaster in RollerCoaster Tycoon or Parkitect only for it to be unpopular, dooming you to never recover what you spent. This game of Rimworld had a moment like that. I ran out of food.

None of my colonists had much skill in planting, but I thought I’d worked it out. They sucked at harvesting, but they’d learn, and we were getting some food anyway. Then I realised that while all my crops had been planted, no one was harvesting them, so we didn’t have any food. I spent a good ten minutes rejiggering the work duties so that everything I needed to get done would get done. Even after that, we were still barely making enough meals to live on. Then, my crops had a blight.

Oh, and we also had an eclipse, and then moments later, a solar flare. (Screenshot: Rimworld)

What I should have done was stop everything and have all my colonists cut the diseased plants. What I did instead was mark those plants to be cut, and then assign a whole lot of other duties that my colonists went off to do instead. I didn’t notice that no one had cleared the diseased plants until after a good half my crops were blighted. Because my colonists are stupid fuckers, and because we kept getting raided, I wasn’t able to save any of my crops. We’d already harvested all the naturally growing berries, and given that the dominant species of the area was rhinos, hunting was sparse. I tried to get my crops going again, even though we had run out of food and at least one colonist was starving. Then a pack of wild, man-hunting chickens attacked.

It was then, as I watched one of my colonists try and fail to melee attack a chicken to death, that I realised this colony was a lost cause. Knowing when to give up is a great way to learn in strategy games, and also in life. If you can identify the point where you failed, you know what not to do next time. I’ve always been a perfectionist, and also extremely competitive against everyone including my past self, so giving things up or admitting defeat is hard for me. But, as that colonist failed to punch a chicken, I reminded myself that some things are not worth saving. Sometimes, it’s better to regroup and start again.

Next time I start a game of Rimworld, I’ll pay closer attention to crops and assigned duties. If I get a blight, all production will stop until the diseased plants are cut. I’ll get a surplus of meals instead of just enough to live on. And if a pack of manhunting chickens come by, I’ll send out the colonist with a gun.


    Rimworld is an amazing game.
    That said don't give up too early. Clawing your way back from disaster is part of the fun.

    Eventually the chickens would have gone to sleep and reverted to their docile state, giving you a massive amount of chickens to kill for food. All you had to do was lock yourself indoors until that happened.

    You can spend a lot of money building a coaster in RollerCoaster Tycoon or Parkitect only for it to be unpopular, dooming you to never recover what you spent.

    Um... sell it. You get most of your cash back, at least in RCT.

    I always end up building massive wooden walls around my base, and putting my crop production inside those walls so the raiders don't just burn them as they pass by.

    The worst was one game where I'd actually prepared well. I had a few weeks of food stockpiled in case of emergency, and my crops were walled off. Then the toxic fallout happened. For over a year. It was two weeks before I realized that it wasn't going away and I needed food, fast, but I just didn't have the power setup to get enough sun lamps to light enough area for my fields. After scrambling to increase my power supply, I managed to scrape by and get my first rice harvest on the same day that my last meal was eaten.

    It was a tough lesson, but now I always build my crops in with supporting walls in just the right places to roof over the entire field at a moment's notice

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