Now that everyone’s hand a chance to have a leisurely wander through the hellscapes of a post-apocalyptic Russia, it’s time we had a chat.
Nathan and I have both offered plenty of thoughts on Metro thus far. And, for the most part, the game turned out largely how we expected. Venturing beyond the Russian metro system is infinitely more immersive and eye-catching, even though it’s more of an adventure with open world elements than a fully open world, per se.
Just like Last Light, patience is definitely a virtue. It also – and no spoilers here – ensures you’ll get the best ending too.
[referenced url=”https://www.kotaku.com.au/2019/02/metro-exodus-reminds-you-that-patience-is-a-virtue/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2019/02/metro-exodus-gameplay-2-410×231.jpg” title=”Metro Exodus Reminds You That Patience Is A Virtue” excerpt=”Gamers are used to being rewarded. We do an action, and if we perform it well, you get something in return. Metro Exodus does not subscribe to this philosophy.”]
[referenced url=”https://www.kotaku.com.au/2019/02/metro-exodus-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/s–KMraB14b–/c_scale,f_auto,fl_progressive,q_80,w_800/hzeiiwdkogy8s37g0hiq.jpg” title=”Metro Exodus: The Kotaku Review” excerpt=”I take my anxious first steps into a desolate post-winter wasteland. All around me, I hear mutants scratching and snarling. One sights me. Three more follow. I rise to fire my rifle. It jams. I feel frightened, vulnerable, out of sorts. But also, at home, like I’ve stumbled into a lucid dream shared by Far Cry 2, STALKER, and of course, Metro 2033.”]
Of course, there are the usual 4A quirks. The voice-acting, at least in English, is patchy across the board. And while there are some highlights, the player character Artyom is still completely silent. That still ruins some of the cut scenes, for my money.
And then there’s the jank. I wrote about getting HDR going on Exodus with all the RTX features hasn’t been great, although I’ve since heard that HDR wasn’t playing nicely for people on PS4, either. And then you’ve got the game’s litany of clipping issues. There’s some quirks with the animation, especially where the faces don’t match up in cutscenes. And then there’s that odd floatiness with aiming that throws all the mechanics off just a tad.
But I’ve still had a ton of fun. It’s just one of those games you have to get into a rhythm with, especially if you don’t want to be burning precious bullets all the time. What about yourselves though – how have you found the latest Metro? And for those on PC, did you skip it because of the Epic debacle?