Fallout 76 Gets A Full Roadmap For 2019

Fallout 76 Gets A Full Roadmap For 2019

Three months after the game’s disappointing launch, Bethesda has announced its plans for Fallout 76 throughout the rest of 2019, including new modes, story quests and vault raids.

The new updates, all of which will be free, are broken up by season.

Autumn in Australia will mark the beginning of “Wild Appalachia” on March 12. It’ll add two new quests geared around the Pioneer Scouts, Fallout’s take on the Boy Scouts, and exploring the great outdoors.

In addition, the update will add brewing and distilling mechanics, a personal vending machine that you can keep at your campsite for other players to buy stuff from, and a new vendor who wanders the land giving out legendary items in exchange for your existing ones.

The autumn update will also be when Fallout 76 gets its new Survival PVP mode, which will allow players to go to a separate batch of servers to engage in lawless violence against one another.


Later in winter the game’s “Nuclear Winter” will begin, at which point Vaults 96 and 94 will open and play host to MMO-style raids for high-level players.

The game will also be getting a new system that allows players above level 50 to reset and begin progressing again, this time learning more powerful abilities. Bethesda says the Nuclear Winter will be “an entirely new way to play that changes the rules of the wasteland,” but so far there’s no much detail on what that will entail.

Finally, sometime in spring, Bethesda plans to launch the game’s “most ambitious update” yet, which will be called “Wastelanders”. There’s even less info on what will be involved there, but Bethesda says the new content will include a new main questline, new factions and new public events.


These planned updates sound like exactly the type of stuff that Fallout 76 needs and arguably should have had before the game launched. Even the game’s most dedicated players have bemoaned how unfinished its end-game feels, with players levelling well into the 100s with no real outlet for all of the abilities and equipment they’ve accrued besides griefing other players.

Personally, I’m most interested in the new liquor system that will apparently be rolling out in March. Being able to distil your own spirits and sell them to other players while you go out adventuring via a personal campsite vending machine is precisely the type of interesting social interaction Bethesda hinted at when the game was revealed, but which didn’t appear in Fallout 76 at launch.


    • I’ve heard great things about the detail invested in the world map, which is one of the things I look for in Fallout games, but I sure as fuck am not picking this thing up until I can play it with the guarantee of freedom from uninvited randoms, and mods that address my beefs with the game’s design choices.

      It’s a really bad sign that this isn’t on the roadmap.

      • It’s even worse when starting a new character than just worrying about uninvited randoms. A high level player that happens to wander by near the area will cause high level enemies to spawn, appropriate for that player….meanwhile the low level questing in that area is now fighting mobs 20-30 levels higher than themself.

        You can kill them but it takes more ammo, more stimpacks, more resources. Do it once, fair enough…do it in every area you go into and it becomes a problem. Makes the game actively worse for new players starting now than those who did at launch.

  • “Personally im most interested in the liquor system … its exactly what social interactions players asked for.”

    Who writes this?

    No one I know cares nor have I seen people who play the game ask for this as a high priority.

    Load of rubbish.

  • The last thing on that road map shows a dweller with a sentry bot.. so could robots be coming?

    I’ve been wondering when backpacks would arrive as I noticed them in the files during beta when i had a sticky beak. I also noticed they were under the microtransaction store as well.

    Either way it’s probably too little too late at this stage

    • Then people would be finding other things to complain about and Bethesda would be coming out with another roadmap and someone else would be saying “wait a year to release it with all this stuff included”.

  • When all this content is in and it’s free, I might play it.

    They’ve absolutely thrown away any trust to pay for this sight unseen. I’ll give them money when they’ve proven it isn’t a pile of hot garbage.

  • Probably worth mentioning that well before release their stated goal was to follow the lead of players for what content is developed after launch.

    As much as Bethesda are a huge studio, they’re still woefully under experienced in developing a modern day multiplayer loot grinder. This means they’ve leant too strongly on “we’ll let players tell us what they want” because players don’t want to hang around for 12 months after launch for what they wanted in week 2.

    To be fair I clocked in at 110-120 hours played in the game and that’s good for me. Skyrim was 80 hours the first time I was “finished” with it…and I didn’t return until 2 or 3 DLC packs has been released.

    So maybe Fallout 76 will see me return a year from now….in the meantime though the game isn’t an MMO that already has repeatable content for me to smash my head against while I wait for the next update.

    • Sometimes, giving people what they ask for isn’t a good idea. That’s one of the main reasons Windows Vista had all the extra rubbish we hated in it.

      In this case though, maybe it’ll be good for the game.

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