Hollow Knight Has Sold Over 2.8 Million Copies

Hollow Knight Has Sold Over 2.8 Million Copies
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As part the announcement of a Hollow Knight sequel last night, Adelaide developers Team Cherry also revealed just how successful their hand-drawn platformer has been.

Initially down following interest in the reveal of Hollow Knight: Silksong – which was originally pitched as DLC for Hollow Knight in the original Kickstarter campaign – a blog post outlined how many sales Hollow Knight has had since launch.

Before the release of the Switch version last year, Hollow Knight had sold more than a million copies on PC alone. After its launch on the Switch, Nintendo of America president Reggie Fils-Aime revealed that the South Australian-made hit had sold a quarter of a million units in the space of a fortnight.

And its release on the Switch has done exceptionally well for the company. In the blog post announcing Silksong, Team Cherry revealed that their game has sold almost three million copies to date:

To our 2158 Backers, you’ve heard it before, but Hollow Knight, and now Hornet’s entire adventure is thanks to you!

Thanks to the incredible support of players and Kickstarter backers, what started out as a tiny game jam idea has become a game bought and played by over 2.8 million people!

That’s the kind of success that Australian made games – ones not targeting the mobile market, that is – haven’t seen since the global financial crisis, when major publishers like 2K and SEGA had Australian studios.

It’s an even more spectacular result when you consider the size of Team Cherry – the studio consists of three people, and the original game had to be downsized and launched two years after its original release date.

Not bad for an idea that was born out of a Ludum Dare jam back in 2013.


  • That’s a good amount of coin for a small studio, even after the stores take their cut. Nice that they’ll be funded enough to cover the next game.

    Kickstarter story with a happy ending.

  • Such an awesome game, and really great to see a small Aussie studio doing so well. My only complaint with it is that I can’t wipe my memory clean before replaying it again. That first playthrough was some of the most fun I’ve had in years.

  • I really should give this another shot. I started it and liked it, but didn’t get very far through it. Beat the first boss (I think?) but just couldn’t figure out where I was supposed to go or what I was supposed to do to progress and gave up. Maybe I’ll find time to give it another shot someday.

    • It does require a lot of exploration, but that gets easier when you get the map and the charm that lets you know where you are on the map.

      Basically after the first boss, if you have the map I’d recommend heading left until you hit green then see what you can see. After you finish the fight with the next boss the game will open up in a big way. Alternately you can explore the first area some more – there are a few more bosses who will be significantly easier than little miss Hornet and you’ll unlock a couple of shopkeepers.

    • It’s not super obvious tbh; when you do get the chance to play again, once you get the first spell (it’s after the first boss, in an area to the left) there’s a small corridor marked with leaves/greenery on the left side of the first area, beneath the way to the grub room; that’s the general way to go. The game opens up a LOT after the second area and you can generally go whatever way you want. There’s some maps on steam that are excellent and worth using 🙂 I adored Hollow Knight and I hope you do give it another go.

      • Thanks for that – I had a look last night and found the corridor you mentioned that led through to the next area. I still don’t know when I’ll find time to go back to it, but at least now I have a reason to try and find time for it again.

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