As part the announcement of a Hollow Knight sequel last night, Adelaide developers Team Cherry also revealed just how successful their hand-drawn platformer has been.
Initially down following interest in the reveal of Hollow Knight: Silksong – which was originally pitched as DLC for Hollow Knight in the original Kickstarter campaign – a blog post outlined how many sales Hollow Knight has had since launch.
Before the release of the Switch version last year, Hollow Knight had sold more than a million copies on PC alone. After its launch on the Switch, Nintendo of America president Reggie Fils-Aime revealed that the South Australian-made hit had sold a quarter of a million units in the space of a fortnight.
And its release on the Switch has done exceptionally well for the company. In the blog post announcing Silksong, Team Cherry revealed that their game has sold almost three million copies to date:
To our 2158 Backers, you’ve heard it before, but Hollow Knight, and now Hornet’s entire adventure is thanks to you!
Thanks to the incredible support of players and Kickstarter backers, what started out as a tiny game jam idea has become a game bought and played by over 2.8 million people!
That’s the kind of success that Australian made games – ones not targeting the mobile market, that is – haven’t seen since the global financial crisis, when major publishers like 2K and SEGA had Australian studios.
It’s an even more spectacular result when you consider the size of Team Cherry – the studio consists of three people, and the original game had to be downsized and launched two years after its original release date.
Not bad for an idea that was born out of a Ludum Dare jam back in 2013.