My Most Daring Resurrections In Apex Legends

My Most Daring Resurrections In Apex Legends

I’ve been sticking with healer Lifeline as my main in Apex Legends; I play support in most games that give me the option. I take my healer duties very seriously, rushing in to boost my squad’s HP and calling in supply drops whenever I can.

In my mind, my responsibility as support also extends to taking my squadmates to Apex’s respawn beacons to bring them back into the game. This has led to some dramatic revival stories and helped me appreciate how the respawn system is more than just a way to keep playing.

Once a teammate is downed in Apex Legends, you have 90 seconds to revive them. Even after the initial revive counter times out, you can grab their “banner” from their corpse and take it to a respawn beacon.

This revives them in a dropship and lets them jump back into the game, though they lose all their gear. The respawn beacons are scattered at various points throughout the map, so getting to them and then waiting for a teammate to reappear can be time-consuming and risky.

I’ve had some harrowing adventures getting to these beacons. Recently, I was playing with two friends and they both got downed in a narrow corridor early in the game. I kept our attackers at bay with grenades and gunfire long enough to scoop up both my friends’ banners. I then ran from the room where I was holed up, slid dramatically down some stairs, and ran around a corner and out of the building.

There was a beacon nearby, but with the enemy team in hot pursuit, I chose another beacon further away. I raced toward it, sliding and leaping around enemy fire until I lost the squad and could revive my friends. We died not long after, but it still felt like a victorious comeback.

In another match, I was playing with a friend and a random squadmate. Both of them were downed, but I managed to grab the stranger before his banner timed out. “I’m going to save you!” I shouted dramatically over voice chat.

As I tried to make my way to a beacon, other squads kept popping out over ridges and taking shots at me. Instead of firing back, I changed course and kept running, sliding down hills and swerving through ditches. My straightforward route toward the beacon became more messy and roundabout with each new complication.

“This is a marathon,” the stranger remarked over chat. He then told me no one had ever respawned him before, which only made me more determined to bring him back. After taking what felt like the longest possible route to a beacon, I respawned him and called in my supply drop so he could have some armour. We went on playing together until I was downed in another altercation.

To my surprise, the teammate I had saved before came forward to grab my banner and respawn me, paying back my earlier efforts. We didn’t win the game, but our adventure took us from strangers to comrades in arms.

My insistence on getting to beacons with my teammates’ banners has allowed me to create side stories in Apex Legends that run alongside the main narrative of loot-gathering and firefights. In other battle royales, like Fortnite, random squads usually leave me to die when I’m downed, and I just bounce into another match so I can keep playing. Apex’s beacons give everyone a reason to stick around, and they create an attachment to a team or match. Beacons give players a new way to work together and help the game feel fun and friendly.

When I play a healer, reviving and respawning my teammates feels like the right thing to do. I even spent crafting metals to put my revives in the stats that show up before a match. I want the people to play with to know I’ll have their back, and it’s always exciting when they do the same.


  • My normal crew and I dropped into the Thunderdome. So did another squad. I dropped to the ground and punched on with an opponent and managed to down him – but his squad mates returned the favour and killed me. My squad managed to clean up, revive me and then somehow we traipsed all the way ot the centre and came 2nd.

    Honestly I’m not sure it’s going to have legs – but right now it’s loads of fun and our biggest problem is that we have 4 or 5 people wanting to play and we have to split groups.

  • This isn’t really the article to bring this up on, and I do really like Lifeline (I find her passive to possibly be the best thing about her, at least until people learn to throw grenades first, ask questions later.)

    But I’ve been encountering a subset of players recently (in many games, not just Apex) who think that because they’ve picked support they don’t also need to be doing damage. In games like Team Fortress 2 & Overwatch then sure supports be supporting. But in Monster Hunter and Apex being support doesn’t excuse you from participating in doing damage.

    Idk. I’ve played with people who recognise they’re not great at combat and thus pick support, which makes sense at first glance but if they avoid the thing they’re bad at how do they expect to get better, combined with random queuing with strangers and leaving them a man down (in combat) from the beginning.

    Again if this was Overwatch then going pure support makes complete sense but in Apex (for example) I would consider ‘being support’ to be maybe 10% of what it takes to do well.

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