The Art Of Far Cry: New Dawn

The Art Of Far Cry: New Dawn

For a post-apocalyptic game, set after the world is turned to fire and ash, Far Cry: New Dawn sure is pretty.

[referenced url=”https://www.kotaku.com.au/2019/02/far-cry-new-dawn-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/s–LSwRn48j–/c_scale,f_auto,fl_progressive,q_80,w_800/b8n6hvxvfb1iq6jvytr5.png” title=”Far Cry New Dawn: The Kotaku Review” excerpt=”Mechanically, Far Cry New Dawn is the same game we’ve been playing since 2012’s Far Cry 3. Underneath the gloss, it is more complicated but one message rings clear: Even in Paradise, there will always be snakes. And you, Player One, will get to kill them in the most spectacular ways imaginable.”]

So let’s look tonight at some of the art that went into the game’s conception and production. This isn’t everything from everyone who worked on the game, but it’s a selection that’ll give you a good look at the genesis of the world and characters that make up the game.

You’ll find links to each artist’s portfolio in their names below.


Xu Zhang

Crocq Clement

Miguel Méndez

Steff Lawrence

Xenia Stroganova

Olivier Sayer


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