The Division 2's Tree Crates Are A Good Idea

Your average video game puts loot in boxes that sit on the floor or on the bodies of enemies who drop it when you kill them. The Division 2 does all that, but they are raising the game, folks, by also putting loot in trees. I support this.

I was maybe 20 hours into The Division 2 when I first realised there was loot in the game’s trees. Maybe it was 30 hours.

I’m not sure.

All I know is that at some point, I noticed there was an orange parachute caught in a tree and that a crate was dangling from it. Then I shot the crate and loot fell out.

That’s had me peering up at the tops of more trees as I prowl through the game’s version of Washington, DC. For all the trees that game developers put in so many of their games, it’s unusual for them to put any loot in them.

In The Division 2, however, I’m finding parachutes and loot crates in trees all over the place. I’m now noticing them in other strange places, too, such as the roof of a museum.

This isn’t a big thing, but as I’ve said many a time before, I like the small things in video games. I like when designers tweak a trope just enough to offer something fresh or to change the way a player might look at a game world. This game’s dangling crates do that.

Fun fact: I thought I was going to be able to say that the dangling crates always operate with a certain logic and always drop cosmetic dyes for your clothes or weapons.

That had been my experience until I shot at the one hanging from that museum (it’s the National Museum of African American History and Culture, by the way, and likely the newest museum in the game). The crate hanging from the museum didn’t drop a dye but had other decent loot. Oh well. Maybe it’s just the ones in trees?


Comments

    There are a lot of small details like this in The division 2 that keep things interesting, love running down a small alley or doorway only to find some tucked away goodies

    Cant recall any game that has ever launched not only this smoothly but with this sheer amount of content. Even post end game there is a stupid amount of stuff to do. New enemies, new factions. Awesome!

      Gotta agree there.
      It's never been the fact that Ubisoft just reskins and reuses assets, it's just they usually used crayons to do it.
      It's refreshing to see them putting the effort in to progressing the series.
      Really gotta give it to them for this one.

        The bosses probably went to the devs and said

        "See how Destiny 2 and Anthem launched? Don't do that"

          I refuse to believe game publishers can learn, much less ubisoft

          I mean if they could learn we still wouldnt have “follow a guy to listen a conversation” missions in AC that have been rated badly since they let you rate missions

          A live service game that didnt come out unfinished and buggy? It cant be true, its never happened before, must be fake news, the game i am playing is obviously fake news

    I'm pretty surprised that its only averaging an 80 on metacritic. It's really bloody good.

    lol I realised this when I was progressing so slowly in World Tier 3 (WT1 and 2 was done in a matter of hours).

    there's actually 2 kind of crates that I've noticed so far. the dyes comes from the large orange crates (same kind of crates you find during "supply drop" side quests) and a black one that mostly contains materials

    it's so wierd but so good, Division 2 isn't really a vertical game by any means but the amount of ladders / scaffolding / ropes you can go up on means a lot of stuff usually isn't on ground level

    As if I didn't have enough distractions in game!!

    Seriously though, can't wait till the gooba goes down tonight, keen to find me some tree loots.
    Thanks for the tip.

      im loving the supply drop events where 3 or 4 crates have dropped and guarded by enemeis who do try to take the loot and if your not keeping a eye on the radar you can very easily walk away with nothing

        Those are intense, the enemies spawn fast, from all directions and are freaking aggressive on the approach.
        My first one i made the mistake of thinking reinforcements were limited, didn't get a thing.

        There's one that pops up just east of the Whitehouse and west of the theatre, up on a square between roads.
        I've found you can get two of the drops before the reinforcements have much of a chance to get on you but after that the last 1-2 are tough to grab.

          im im only World lvl 3 at the moment, but from what ive seen the reinforcents are limited, theres 2 waves at the start if you dont manage to open a cache, then theres another 3-5 after you open the first cache. after that your golden. hard part is getting to cover so you take them on while also keeping an eye on the unopened caches

    Fuuuuuuck! now I'm gonna have to get it!
    Damn you comment ppls and your infectious enjoyment that's swaying me to pick it up.

    Actually, big thanks to all, nice to see so many people enjoying, Will pick it up for sure :)

      I wasn't sold on it until the open beta appeared out of nowhere. After that, which was one of the smoothest beta's I've been in for years, I was sold and ended up getting it the week after launch.

      And haven't been disappointed. Not rushing it either, I'm just taking my time going through the side missions and stuff, and looking in all the corners. The only thing that's let me down is one of the public events not appearing for me so far.

      One of the new mechanics is with communities, where you do projects to build reputation with them. That unlucks stuff in them. An early project wants you to disrupt a public execution, which commonly happen near where you start. I aint seen any in the last week.

      Small thing, but its preventing me getting ahead with that community. Pretty sure I've just been unlucky (though it wouldn't surprise me if it was taken out after last weekend in NZ), but it is the one small thing that's held me back a little. The game as a whole though has been well worth it if you like the Destiny style of game.

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