Anthem Is Less Frustrating After Its Latest Update

When BioWare’s online multiplayer loot shooter, Anthem, launched in February, it wasn’t possible to embark on missions back-to-back or swap out equipment on the fly. In today’s update, BioWare has finally changed that, helping to streamline an experience previously mired by frustrating restrictions.

Patch 1.1, which went live earlier today on PS4, Xbox One, and PC, finally makes it possible to launch new missions directly from the expedition summary screen.

Previously, players were forced to return to the launch bay or the game’s main hub of Fort Tarsis prior to going back out again. That required sitting through multiple loading screens, slowing play by a couple minutes between missions. For a game predicated on grinding the same content repeatedly, little things that get in the way of continuously playing are extra annoying.

It’s also now possible to choose new contracts directly from the mission selection screen rather than needing to go visit the contract boards individually. That means there’s less reason to wander through Fort Tarsis, but since it’s clear that’s not where the heart of the game is, providing shortcuts to bypass it is a welcome development.

The biggest new feature remains the ability to access the Forge during missions. In the past, it was only possible to fiddle with your character’s Javelin loadout while back at Fort Tarsis or the launch bay. Now you can pull it up mid-combat by going to the menu screen and changing out components, guns, and gear in a matter of seconds. It’s a feature that should have been in the game back when it launched 60 days ago but at least it’s here now.

Unfortunately, it doesn’t apply to new loot you pick up during a mission. That can still only be accessed at the end.

The patch has brought new content as well, including a new stronghold called Sunken Cell, which I’ll offer more thorough impressions on once I’ve been able to spend more time with it. It also adds some loot in the form of new Masterwork components like the Extended Sniper Magazine for sniper rifles that boosts ammunition and damage.

There’s a long list of bug fixes and gear adjustments, not all of which appear to actually updated yet. The patch notes list the Storm’s Chaotic Rime seal as having it’s damage bonus increased from 125 per cent to 250 per cent, but when I played today that wasn’t reflected in the in-game description.

Loot drop rates remain unchanged.

It’s hard to be overly enthusiastic about the patch given how many questions still remain about the rest of the content that was originally slated to roll out this month. Of the 14 new additions planned for April in BioWare’s 90-day calendar for the game, this update adding the Sunken Cell marks the first.

That leaves seven days left for everything else, including big stuff like the new Mastery progression system and guilds, which seems incredibly unlikely that this point.

A developer livestream, the first in over a month, is scheduled for later today where BioWare is expected to provide an update to the existing schedule. 


Comments

    Imagine if they finished the game properly and got loot/progression right (rather than be too greedy). I would have certainly bought it as I was really excited for it.
    I don't really care how much they fix it now I have completely lost interest in it and have no intention on buying it. There are just too many other good games to play!

    I played it

    Finished story mode

    Enjoyed it

    Uninstalled last night

    If I had known this I may have kept it on hdd and gave it another whirl

    The biggest new feature remains the ability to access the Forge during missions. In the past, it was only possible to fiddle with your character’s Javelin loadout while back at Fort Tarsis or the launch bay. Now you can pull it up mid-combat by going to the menu screen and changing out components, guns, and gear in a matter of seconds. It’s a feature that should have been in the game back when it launched 60 days ago but at least it’s here now.

    How? Why?

    Like, why is it that every game needs to let you change shit on your character at any point? I have not played Anthem, but to me, that just seems silly. Where is the logic of being able to do that mid-battle? Or the lore? Where is the strategy in your build if you can just hot swap at any point? All this is doing is treating players like babies.

      Its definitely something that put me off.
      Having it in destiny is great. Go into a mission with a shotgun thinking its gonna be close range. "oh shit its all open", swap to sniper (usually lose some ammo reserves as punishment) and then carry on.
      Without hot-swapping if you realise you have completely messed up you would have to bail from the mission, sit through many loading screens then finally get back in.
      In games like destiny and anthem there is really barely anything you'd call a build anyway, beyond the 'class' (interceptor, colossus etc for anthem, titan, warlock and hunter for destiny).
      Lack of hotswapping in these games as they are would provide no benefit but would absolutely be an annoyance.
      Plus generally you need to have played the missions several times to have figured out what sort of 'build' would work anyway and by then you generally still use one loadout for missions in destiny because you have decided beforehand what will work, so hotswapping doesnt change that too much anyway, but for the few times where you really do need a change its a lifesaver.

    Yeah keep plugging away, Bioware.

    Just like The Division, I'll see you in six months when you have a game that is worth playing, and likely at half price and then I'll join in. It's a harsh lesson for EA, but no doubt they will blame Bioware for everything, split them up, and carry on regardless, repeating the same mistakes.

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